If the object has non-uniform scale, the thickness will vary on different sides of the object.To fix this, either apply Ctrl-A or clear Alt-S scale.”我用谷歌翻译了一下是这样“修改厚度使用本地顶点坐标计算。如果对象具有非均匀缩放,厚度将在物体的不同侧而变化。为了解决这个问题,无论是应用...
In general, exercise caution when using this add-on in production, since all possible conditions have not been extensively tested. You may report bug as comment on the youtube videos or on the issues page here on Github. I will try and fix them as soon as I can....
The Scale is non-uniform and needs to be "applied" As you can see, theScalevalues aren't set to1,1, and1. Instead, they are:1.000,0.755,and0.150. We cannot fix this by typing1,1,1in the scale values—all that would do is put the object back to its old size and it won't ...
Press theShift+Ctrl+Alt+Mkeys to select non-manifold elements. Inspect the selected areas and manually fix any issues, such as disconnected vertices or overlapping faces. ExitEdit Mode(Tab key). By fixing non-manifold issues, you'll ensure that your hollow object is ready for further use, s...
In general, exercise caution when using this add-on in production, since all possible conditions have not been extensively tested. You may report bug as comment on the youtube videos or on the issues page here on Github. I will try and fix them as soon as I can....
To fix this, set the preview slider to its lowest value and change the minimum angle of Arm Down-Up to -20. MinArmUpDown Do the same for Right Arm > Arm Down-Up. RightDownUp That concludes the tweaking of the muscles. There are more muscles you can tweak to prevent overlapping, but...
本文计算依据的公式是BSDF * Light(光照参数) = MERL,在观察结果时发现MERL颜色偏黑,就加入了MERL_fix参数提亮画面,最终公式为BSDF * Light = MERL * MERL_fix。 渲染结果如标题图所示,但是相同材质在不同环境光的表现可能大相径庭,MERL100算出来的参数只能说是一根比较好用的拐杖吧。
Random heading was almost invisible on non-horizontal branches – it is now much stronger. Fix for zoom operator not zooming in completely the first time. Clear the selection of old objects before adding a built tree object to the scene. ...
In general, exercise caution when using this add-on in production, since all possible conditions have not been extensively tested. You may report bug as comment on the youtube videos or on the issues page here on Github. I will try and fix them as soon as I can....
Non-manifold issues can cause problems with your model, especially when 3D printing. Here's how to fix non-manifold issues in Blender: EnterEdit Mode(Tab key) and select all vertices (A key). Press theShift+Ctrl+Alt+Mkeys to select non-manifold elements. ...