269.Blender每日小技巧Blender Secrets 269 - 组合来自多个对象的UV贴图Combine UV maps from multiple, 视频播放量 12、弹幕量 0、点赞数 3、投硬币枚数 0、收藏人数 0、转发人数 0, 视频作者 贺笨笨7296, 作者简介 分享开源免费软件blender 软件知识 业精于勤荒于嬉 ,相
266.blender每日小技巧Blender Secrets 266 - 按距离合并顶点Merge vertices by distance (Blender 00:53 265.blender每日小技巧Blender Secrets 265 - 网格的分离部分Separate parts of the mesh (Blender 00:58 274Blender 每日小技巧 Blender Secrets 274 - 摄像机轨迹到约束Camera Track To Constraint (Blend ...
学习外语blender教程,经常遇到老师直接搜节点名字创建节点,自己又不想改用英文版,所以做个中英文对照表。 4.0更新添加了大量的二级菜单,所以改成了索引的形式。 英文中文位置Accumulate Field累积场实用工具→…
One thing you need to keep in mind while using the merge tool is to always remember that it will collapse all geometry down to one vertice. When combining objects, you’ll always have to do them two vertices at a time if you want to keep your quads intact. Continue on, and you'll...
主要问题是在上图中,第一步在按了B选择Vertices的时候,我们想象的话应该可以选择到前后两个点,但是对于这个臀部的已经经过变形的顶点已经发生了改变,其实那里有很多点集中在一起。你可以试试点击其他的正规Cube的顶点,那里只有一个。所以此时的问题就是如何把这些多余的重合的顶点合并。我们可以这样解决:进入Edit模式...
Adjust the "Merge Distance" slider according to your needs, and Blender will automatically merge the overlapping vertices. Removing doubles can help you create a clean, closed-volume mesh that's ready for Boolean operations. Checking for Intersecting Faces ...
Objects formed by a mathematical function (with no vertices or control points) defining the 3D volume in which the object exists. Meta objects have a liquid-like quality where when two or more metaballs are brought together, they merge by smoothly rounding out the connection, appearing as one ...
There are two advanced options: Suppress Makes the Source Tools ignore the Group, returning its members to the list of exportable items (unless they are in other unsuppressed Groups). Merge mechanical parts This option only appears when exporting DMX. When enabled, the exporter will run the ...
Collapse takes a little more explanation. When you have a bunch of vertices selected it will act like “at center”. But when you have multiple islands of connected vertices selected each one of those islands will act as its own entity and merge at its own center. ...
Select and merge the bottom vertices with Alt+M . Make sure that the vertices in the back are selected as well. Turn on Wireframe and X-ray so you can select through the object. In Object mode right-click and choose Smooth Shading . Press Ctrl+2 to add two levels of subdivision. It...