学习外语blender教程,经常遇到老师直接搜节点名字创建节点,自己又不想改用英文版,所以做个中英文对照表。 4.0更新添加了大量的二级菜单,所以改成了索引的形式。 英文中文位置Accumulate Field累积场实用工具→…
Important: by default Blender automatically merges UV vertices that are in close proximity or coincidental to one another when selected, or where not, will behave similar to theBy Distanceoption available in theMergemenu. In addition, UVs can only be merged where a physical relationships exists be...
One approach is to check if a degenerate triangle is part of a quad face. This checking is easily done by testing if three of the four vertices are colinear (i.e., they are lying on a line). If that is the case, then depending on how the quad is separated into two triangles, on...
Merge by Distance The labelMerge by DistancereplacesRemove Doubleswhile the function remain unchanged. Here, use of the tool collapses and removes coincidental vertices. In other words vertices that are close to others, or occupy the same physical location or position (coordinates) are merged togeth...
but you will most likely use it with vertices. It takes your selection and merges it down to one vertex at some location, except for the last option called “by distance”. In 2.79 they called this “remove doubles” and it just merges any vertices that are close enough to each other....
Remove doubles:Merge vertices that are within a certain distance. Merge distance:How close the vertices have to be to merge them. Smooth type:Use an edge split modifier to smooth part faces, split edges during mesh processing, or use auto smooth. ...
Merge Weights Deletes the selected bones and adds their weight to their respective parents Delete Zero Weight Bones Cleans up the bones hierarchy, deleting all bones that don't directly affect any vertices Delete Constraints Removes constrains between bones causing specific bone movement as these are...
There are also other options to explore. These are displayed in the Info Bar at the bottom of Blender. For example, C to make a cut through the mesh rather than just on the surface. X, Y or Z to constrain the cut to the Global X, Y or Z Axis. ...
If you are starting to migrating from Blender 2.7x to the new Blender 2.8, you will feel that the core functionality of the software remains the same. But a lot of tools and options either disappeared or are in different locations. During the modeling st
When youTabback into Edit Mode, you should see vertices dotting your NURBS curve at regular intervals. Now, you can use this object just like you would any other ordinary mesh in Blender. Related:How to Merge Objects in Blender Lofting NURBS Curves ...