multiplyweight.py:Blender plugin that multiplies the weight of all vertices in a model. Useful to scale up your mod.Read this guide to change character sizes speedControl.py:Complementary task for animation mods. After merging all the frames, run this script in the animation folder to generate...
Cleans up the bones hierarchy, deleting all bones that don't directly affect any vertices Delete Constraints Removes constrains between bones causing specific bone movement as these are not used by VRChat Recalculate Normals Makes normals point inside of the selected mesh ...
One of the easiest fixes for non-manifold geometry is to remove duplicated vertices, also known as doubles. Here's a simple step-by-step guide to remove doubles: Select the problematic object in Edit Mode. Press the "A" key to select all vertices. Press the "M" key and choose "By Di...
termination point/vertex. To include vertices than might not be immediately visible, or may not have been included in an initial selection but may fall within the required threshold, enablingUnselectedwill include such vertices or those not explicitly part of a selection being processed but within ...
Additionally, assimp features various mesh post processing tools: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more. ...
When auto merging vertices, adjacent edges and faces can now be automatically split to avoid overlapping geometry. If you have an example of when this is useful, let me know in the comments! Sculpting Overhaul (Pt. 1) Blender 2.81 is the first version released with the highly anticipated ...
shapekey source objects. Several objects in view, one active and in edit mode and the other ones deselected. I managed to make most vertices snap to where I wanted them but some resisted and would not snap to that one vertex where I wanted them (but would willing snap to everything ...
Ifyou’readesigner,artist,hobbyistandnewtotheworldof3Dprinting,thisisthebookforyou.SomebasicknowledgeofBlenderandgeometrywillhelp,butisnotessential. 加入书架 开始阅读 手机扫码读本书 书籍信息 目录(240章) 最新章节 【正版无广】Summary Repairing models with 3D Builder Correcting non-manifold edges ...
Cleans up the bones hierarchy, deleting all bones that don't directly affect any vertices Delete Constraints Removes constrains between bones causing specific bone movement as these are not used by VRChat Recalculate Normals Makes normals point inside of the selected mesh Don't use this on good ...
This model builder resource provides a set of Python scripts that allow Blender 2.79 to import and export the MDB files used by Neverwinter Nights 2.