One of the easiest fixes for non-manifold geometry is to remove duplicated vertices, also known as doubles. Here's a simple step-by-step guide to remove doubles: Select the problematic object in Edit Mode. Press the "A" key to select all vertices. Press the "M" key and choose "By Di...
termination point/vertex. To include vertices than might not be immediately visible, or may not have been included in an initial selection but may fall within the required threshold, enablingUnselectedwill include such vertices or those not explicitly part of a selection being processed but within ...
When auto merging vertices, adjacent edges and faces can now be automatically split to avoid overlapping geometry. If you have an example of when this is useful, let me know in the comments! Sculpting Overhaul (Pt. 1) Blender 2.81 is the first version released with the highly anticipated ...
Cleans up the bones hierarchy, deleting all bones that don't directly affect any vertices Delete Constraints Removes constrains between bones causing specific bone movement as these are not used by VRChat Recalculate Normals Makes normals point inside of the selected mesh ...
multiplyweight.py:Blender plugin that multiplies the weight of all vertices in a model. Useful to scale up your mod.Read this guide to change character sizes speedControl.py:Complementary task for animation mods. After merging all the frames, run this script in the animation folder to generate...
Blender 3.0 adds a brand new set of VR controller-based functionalities, including the ability to visualize VR controllers in the viewport and the ability to navigate (teleport/fly/grab) one's way through a scene using VR controllers. This functionality is available via the updated VR Scene Ins...
Cleans up the bones hierarchy, deleting all bones that don't directly affect any vertices Delete Constraints Removes constrains between bones causing specific bone movement as these are not used by VRChat Recalculate Normals Makes normals point inside of the selected mesh Don't use this on good ...
Otherwise, this error is probably due to two vertices on top of one another (try merging by a really low distance all your vertices in Blender.) In theory, Painter should clean that kind of mistake, the strange thing is, it seems to only happen with fbx from ble...
Using Extrude and merging vertices Using Loop Cut and Slide Summary Mesh Modeling and Positioning the Details Modeling windows Creating a window as a separate object Adding shutters with a multi-cut Loop Cut and Slide Starting window panes with Subdivide Subdividing edges Controlling the...
Cleans up the bones hierarchy, deleting all bones that don't directly affect any vertices Delete Constraints Removes constrains between bones causing specific bone movement as these are not used by VRChat Recalculate Normals Makes normals point inside of the selected mesh Don't use this on good ...