Select your object and enterEdit Mode(Tab key). Select all vertices (A key). Press theMkey, followed by theBy Distanceoption to merge overlapping vertices automatically. ExitEdit Mode(Tab key). This process will help you eliminate any unnecessary vertices and make your model more efficient. 5....
Press the "A" key to select all vertices. Press the "M" key and choose "By Distance" from the menu. Adjust the "Merge Distance" slider according to your needs, and Blender will automatically merge the overlapping vertices. Removing doubles can help you create a clean, closed-volume mesh ...
Blender Secrets 266 - Merge vertices by distance (Blender 2.8).mp4 Blender Secrets 267 - Select all faces with the same material (Blender 2.7 & 2.8).mp4 Blender Secrets 268 - Low poly texture atlas (Blender 2.7 & 2.8).mp4 Blender Secrets 269 - Combine UV maps from multiple objects (Blend...
These modifies are perfect for the precision lover. Not only for the numeric input but for the fact numbers can be changed at any time unless the modifier is “applied”. Array also comes with a “merge” option that makes arrayed objects to lock nicely one to another, no overlapping parts...
Auto Merge Vertices In the above image, you can see a new option under Auto Merge called Split Edges & Faces. After testing it out for some time, I still have no idea what exactly it is useful for. Here's what the Blender 2.81 release notes have to say: ...
There are also other options to explore. These are displayed in the Info Bar at the bottom of Blender. For example, C to make a cut through the mesh rather than just on the surface. X, Y or Z to constrain the cut to the Global X, Y or Z Axis. ...
With our combined geometries selected, add and apply aWeld Modifier(this will unify any overlapping or very close vertices): Navigate to the Modifiers panel. Open the ‘Add Modifier’ dropdown. Find and click the ‘Weld’ modifier near the bottom of the ‘Generate’ column (you may need to...
Bevel size : the amount of bevel Threshold : the threshold value for preventing near edges from overlapping. Due to floating-point error of python, such value is needed. Merge Result : merge the result vertices if they are very close
Using this technique it is possible that there are lots of duplicated vertices in the belt (if you haven't pressed the Merge button of the Array modifier, for example). To get rid of them: In Object mode select the belt Go into Edit mode and select all the vertices (press the A key...
Extractselected part of mesh to a new object. If edges of extracted mesh are changed, it won't be able to merge back seamlessly - use option to hide edges (lock button) to protect them. Insertit back when finished editing. Extract Non-Manifoldelements with part of mesh around them (10x...