Ctrl+Spacebar Turn Widget On/Off 开/关 Widget (没试出来,这个貌似和中文输入法冲突?) Movements -- 移动 G Move 移动 R Rotate 旋转 S Scale 缩放 [Hold] Shift Precise Movements 精确移动 [Hold] Ctrl Increment Movements 递增移动 Middle Click or X/Y/Z Lock to Axis 锁定到坐标轴 Selection -- ...
Alt+M Merge Vertices 合并顶点 Ctrl+M Mirror 镜像 Alt+Shift Shrink/Fatten 收缩/平整 K+Click Knife 切割 Alt+F Fill 填充 Shift+Alt+F Beauty Fill 完美切割 Ctrl+1/2/3/4 Add Subdivision Level 添加细分级别 Curves——曲线 H Toggle Free/Aligned Handles——切换自由/对齐手柄 V Vector Handles——...
Align sequenced vertices on anaxis(X or Y axis is determined by slope automatically): make themequallydistanced Join selected faces/vertices to closest unselected vertices Select single vertex and snap 2d cursor to it Shortcut Grid/Align:Alt + E ...
General (most window types)ToolbarT PropertiesN Add Object/NodeShift + A DeleteX or Delete Search for FunctionF3 MoveG ScaleS RotateR … along axis_ then X/Y/Z … along local axis_ then X,X/Y,Y/Z,Z Trackball RotateR, R Precise movementShift (hold)Incremental movementCtrl (hold)Duplic...
B: Object vertices aligned away from origin.¶选项¶ Damped Track panel.¶ Target 目标 数据ID used to select the constraint's target, and is not functional (red state) when it has none. See common constraint properties for more information. Track Axis Once the owner object has had ...
学习外语blender教程,经常遇到老师直接搜节点名字创建节点,自己又不想改用英文版,所以做个中英文对照表。 4.0更新添加了大量的二级菜单,所以改成了索引的形式。 英文中文位置Accumulate Field累积场实用工具→…
bpy.ops.mesh.primitive_cube_add(radius=1, view_align=False, enter_editmode=False, location=(0,0,0), layers=(True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False))
(60.0f, aspect, 1.0f, 1000.0f); // Align the text with the camera. Mesh text = (Mesh) _world.find(USER_ID_TEXT); text.setAlignment(camera, Node.Y_AXIS, null, Node.NONE); text.align(null); // Load crosshair images. try { _crossHairImageOn = Image.createImage(CROSS_HAIR_ON); ...
在样条骨骼(B-Bone)模式的默认 "骨骼尺寸 "。¶ 封套缩放后的距离。¶ 对象模式中的相同骨架,样条骨骼(B-Bone)模式,Bone.004的的缩放。¶ Align Bones 对齐骨骼¶ 参考 模式 编辑模式 菜单 骨架‣ 变换 ‣ 对齐骨骼 快捷键 Ctrl-Alt-A 旋转所选骨骼以获得与活动骨骼相同的方向。
1、Blender的快捷键及操作技巧常用技巧:通用操作操作热键删除Delete全部删除Ctrl+XScaleS对象模式/编辑模式转换(Object mode / Edit mode)Tab全选或取消全选所有顶点(Select/Deselect al vertices)A选择界线(Border select)B抓取模式(Grab mode)G视图操作热键前面观(Frontview)Numpad 1侧面观(Sideview)Numpad 3俯视图(...