270.Blender每日小技巧Blender Secrets 270 -从比例编辑中隐藏顶点 Hide vertices from proportional 00:37 269.Blender每日小技巧Blender Secrets 269 - 组合来自多个对象的UV贴图Combine UV maps from multiple 01:07 268 Blender每日小技巧Blender Secrets 268 -低多边形纹理图集 Low poly texture atlas (Blender ...
Align Vertices to Grease Pencil,对齐顶点到蜡笔,https://blenderartists.org/t/addon-align-selection-to-grease-pencil/605909 Multi-Edit,多对象编辑,https://blenderartists.org/t/multiedit-version-1-0-multiple-objects-editing/612538 Parent to Empty,父对象清空,https://blenderartists.org/t/parent-to-em...
Align Vertices to Grease Pencil,对齐顶点到蜡笔,https://blenderartists.org/t/addon-align-selection-to-grease-pencil/605909 Multi-Edit,多对象编辑,https://blenderartists.org/t/multiedit-version-1-0-multiple-objects-editing/612538 Parent to Empty,父对象清空,https://blenderartists.org/t/parent-to-em...
NUMPAD+5 Toggle Perspective/Orthographic——切换透视/正交视图 CTRL+ALT+NUMPAD+0 Align Camera to View——对齐相机到视图 J Cycle Render Slots——循环渲染槽 Numpad . Zoom to Object 缩放到物体 Shift+F Fly Mode 飞行模式 Modeling——建模 SHIFT+Alt Add object——添加物体 E Extrude——挤出 CTRL+LEFT...
For the text object, enable Instancing Vertices. 在物体数据 选项卡中,使用“字体”物体的“公共前缀”来填充 物体字形 字段。 现在,每当文本中的字符与“字体”物体名称的 后缀部分 匹配时,此物体就会复制到该字符上。 Note 物体是重复的,因此它们的中心位于相应字符的 右下角。 曲线路径文本 用来选择一个曲线...
Alt+M Merge Vertices 合并顶点 Ctrl+M Mirror 镜像 Alt+Shift Shrink/Fatten 收缩/平整 K+Click Knife 切割 Alt+F Fill 填充 Shift+Alt+F Beauty Fill 完美切割 Ctrl+1/2/3/4 Add Subdivision Level 添加细分级别 Curves——曲线 H Toggle Free/Aligned Handles——切换自由/对齐手柄 V Vector Handles——...
学习外语blender教程,经常遇到老师直接搜节点名字创建节点,自己又不想改用英文版,所以做个中英文对照表。 4.0更新添加了大量的二级菜单,所以改成了索引的形式。 英文中文位置Accumulate Field累积场实用工具→…
convert multiple islands at once (select more than one separate UV chunk) Align sequenced vertices on anaxis(X or Y axis is determined by slope automatically): make themequallydistanced Join selected faces/vertices to closest unselected vertices ...
11:45 – Move vertices without distorting texture 11:45 - 不扭曲纹理的情况下移动顶点 12:12 – Rotate edges by 45 after triangulating 12:12 - 测量三角后将边缘旋转45° 12:57 – Dissolve edges 12:57 - 溶解边缘 13:37 – Knife tool – cut through ...
Many meshes encountered in real data feature vertices that are shared by multiple polygons. To maximize performance it is desirable to reduce the duplication in vertices transformed and sent across the bus to the rendering device. It is clear that using simple triangle lists achieves no vertex sha...