aDo you thing of your parents?"yes,of course" you may answer .Maybe you buy a present for your mother in Mother's day and you give your father one on Father's day 正在翻译,请等待... [translate] aantialiasing transparency supersampling 图形保真透明度supersampling [translate] ...
Full-scene antialiasing using improved supersampling techniques A new simple and efficient antialiasing with subpixel masks A new simple and efficient antialiasing with subpixel masks Transparency and Antialiasing Algorithms Implemented with the Virtual Pixel Maps Technique ...
Transparency Supersampling = eitehr OGSSAA (ordered grid, but is labeled simply as "supersampling" in inspector) or SGSSAA (sparse grid supersampling) I should have MSAA set at the same level as SGSSAA, but if I'm using OGSSAA, it doesn't matter. However, if OGSSAA and SGSSAA are...
SGSSAA (8x MSAA with 8x Transparency MSAA, TrMSAA for short), transparent text and some transparent textures are fully detailed, and less aliasing. SSAA 4x4 (similar result to SGSSAA, but more demanding) Software AA No anti-aliasing Software AA - Strength 1 (mat_software_aa_strength 1)...
4. SSAA (SuperSampling Anti-Aliasing) Source Source This is the most demanding AA algorithm, but the one which offers the highest quality. It creates a quality image by downsampling from a large image to a small one. This is the only decent way to ensure high-quality anti-aliasing. ...
(Transparency Supersampling rather than sparse grid) Factually 32xCSAA is a complete waste of processing power. It only affects geometry. TrSSAA handles *ONLY* alpha tested objects such as 2d textures representing 3D objects. What is better, depends *entirely* on the game in context. You need...
When operating with opaque surfaces, Z3 can provide superior image quality over sparse supersampling methods that use eight samples per pixel while using storage for only three fragments. Z3 also makes the use of large numbers of samples (e.g., 16) feasible in inexpensive hardware, enabling ...
Adaptive subdivisionis the most advanced adaptive anti-aliasing algorithm in V-Ray. Its main difference from theAdaptive DMCalgorithm is a possible to use not only thesupersampling, but also theundersamplingon unimportant parts of the generated images, thus saving the lion's share ofantialiasingcomp...
Aliasing and transparency As we’ve seen above, to get rid of aliasing, we need to account for color averaging between pixels. Pretty much the same thing stands when we’re trying to draw a transparent object (such as a sprite or whatever-else) on top of a background. If our semi-tra...
We describe a parallel rendering method based on the adaptive supersampling technique to produce anti-aliased images with minimal memory consumption. Unlike traditional supersampling methods, this one does not supersample every pixel, but only those edge pixels. We consider various strategies to reduce ...