MLAA and SMAA are great for low-end and mid-range buildsas they can reduce aliasing without putting a lot of strain on the hardware. However, as mentioned above, there is usually someblurringinvolved, so the image doesn’t look as good compared to multisampling and supersampling methods that...
Antialiasing using hybrid supersampling-multisampl 优质文献 相似文献 参考文献 引证文献Texture compression using low-frequency signal modulation floating point buffers and textures; color compression; double rate Z and stencil; double sided stencil; supersampling and multisampling based antialiasing [... S...
Antialiasing using hybrid supersampling-multisampling. Bastos R M,Molnar S E,Toksvig M J M,et al. US6967663 . 2005US6967663 * Sep 8, 2003 Nov 22, 2005 Nvidia Corporation Antialiasing using hybrid supersampling-multisamplingUS6967663 * 2003年9月8日 2005年11月22日 Nvidia Corporation Anti...
Antialising - Setting: Allows to set MSAA (and CSAA but no idea if or when I would want to use that) or Hybrid (HSAA) = SuperSampling (1x2 or 2x2) + MSAA. Correct or not? Transparency Multisampling: No idea what I should do about it, enable or disable or if it's relevant at...
Finely detailed 3D geometry can show significant aliasing artifacts if rendered using native hardware multisampling, because multisampling is currently limited to one-pixel box filtering and low sampling rates. This chapter describes a tiled supersampling technique for rendering images of ...