A method of processing computer graphics information prior to rendering an image on a display, which includes comparison of the z (depth) coordinate of points having the same x, y coordinates on different surfaces of a 3-D scene so as to determine and store in a z-buffer those points ...
(1993). The Volume Priority Z-Buffer. In: Hagen, H., Müller, H., Nielson, G.M. (eds) Focus on Scientific Visualization. Computer Graphics: Systems and Applications. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-77165-1_12 Download citation .RIS .ENW .BIB DOIhttps...
This paper describes a new perspective on a fundamental algorithm of three-dimensional computer graphics, namely z-buffering. An implementation of the z-buffer method in a lazy functional language behaves in a manner quite different to its traditional imperative counterpart. The main result of this ...
The method is well suited to models with high depth complexity, achieving orders of magnitude acceleration in some cases compared to ordi- nary Z-buffer scan conversion. CR Categories and Subject Descriptors: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Hid- den line/...
In the end, the z-buffer will allow the method to correctly reproduce the usual depth perception: a close object hides a farther one. 最后,图形卡就可以根据深度缓冲区正确地生成通常的深度感知效果:较近的物体遮挡较远的物体。 ParaCrawl Corpus When an object is rendered, the depth of a gene...
The methodis well suited to models with high depth complexity, achievingorders of magnitude acceleration in some cases compared to ordi-nary Z-buffer scan conversion.CR Categories and Subject Descriptors: I.3.7 [ComputerGraphics]: Three-Dimensional Graphics and Realism - Hid-den line/surface ...
在图形处理芯片GPU芯片架构设计中,Hierarchy Z是一种Tile粒度的Z Buffer技术,Graphics Pipeline中,它处于Z Buffer之前,经过它剔除掉的Tile,可以省掉后继Z Buffer的读写,并提高图形渲染的效率和性能.但是对于Hierarchy Z不能剔除的Tile,如何有效的节省它们的Z Buffer的读写,业界还鲜有研究.通过对传统Hierarchy Z硬件算...
Stream Buffer Engine (Windows) WSPSendTo function (Windows) IEnumCATID interface (COM) Operator[] function (Windows) IFaxServerNotify::OnOutgoingMessageRemoved method (Windows) IItemPropertyBag::CountProperties method (Windows) LsaUnprotectMemory function (Windows) InterlockedXor16Release function (Windows...
Intel® UHD Graphics Unified Memory Architecture (UMA) frame buffer. Graphics memory is shared with system memory. Size selectable between 32 MB to 1024 MB via BIOS setting. Default size is 128 MB. Additional memory is allocated for graphics as needed using Intel's Dynamic Video Memory ...
2. The term I/O buffer is also used to describe a low level input receiver and output driver combination. The unit of memory that is copied to and individually tracked in a cache. Specifically, 64 bytes of data or instructions aligned on a 64-byte physical address boundary. Centra...