If you use HDRIs, or CubeMaps for the skybox, you need to format as the texture to a Texture2D in the inspector of the image, unity will convert it automatically, then put it in the slot in "Scene Settings" in the TrueTrace settings menu With multi-pass ReSTIR GI, the additional pa...
Unity’s actions have direct effects on the market, guiding other companies and directly affecting a significant portion of game developers. So when they announced price hikes this September, the decision caused disarray across the whole market as it put enormous pressure on smaller developers who ...
ThisUnitypost explains how to set up aGUI Textureat the Unity editor and the code necessary to play a fullscreen video, that can be used for the studio logo animation at the beginning of the game, the game’s intro or any other video that needs to take the whole screen. It also expla...
one of the items I put on my Giftster wishlist this year was a subscription to GAMES magazine, and I’ve already got my first issue. It’s absolutely packed with these kinds of puzzles, and I’m excited to have a bounty of new types of puzzle to solve. (Not to mention there are ...
Even if Unity will be maintained until 2021 (thanks to 16.04 LTS shipping it), I don’t like the idea of using “a thing of the past”. It’s time then to evaluate some alternatives! All the Desktop Environments (DE) evaluated in this post have been used by me for an extended perio...
to the command queue first, and the request will be sent after waiting for the next rendering frame. If the command accumulates in the queue for too long, it will suspend accepting the queue request, and send a failure notification to the sub-isolate. The sub-isolate can choose to resend...
Where to find React developers will ultimately depend on a few factors. Consider product duration, developer experience, cost, and how much time you're willing to put into the hiring process. Here are our top 2 favorite places to find React developers. ...
It is very hard to put into words what we are building but I hope this gives you a bit more of an idea... ;-) You may recall in Ready Player One, that the OASIS is a "SIMULATION", it is not just another VR game/platform... well that is what we are building, a SIMILATION...
We also created code in Unity to automate the distance attenuation of game objects in Wwise. So, the less the air pressure, the smaller the max distance would be in the distance attenuation. Basically, when in a vacuum, all that players can hear are muffled sounds of objects that are in...
the one explanation that will allow us to put everything right. There are any number of candidates, each one well-considered and certainly part of a larger, more complex truth. But, in the end, I fear that the reality is more disconcerting than we care to admit, that in fact there is...