Unity provides this based on the keystore you choose. Password Enter your keystore password to load your chosen keystore.Project KeyWhen you load a keystore, Unity loads all the keys in that keystore. Use the Project Key settings to choose one key from that keystore to use as the ...
On Trigger Enter 在触发输入 组件已启用。 On Enable 在启用 该组件收到了一条OnTriggerEnter消息。要使用这个触发器,组件的GameObject应该有一个触发器碰撞器。你可能需要设置Conditions → Accepted Tags将此触发器限制为带有特定标记(如)的GameObjects Player 。 On Trigger Exit 在触发退出 组件收到一个OnTrigger...
例如,Start(), Awake(), Updata(), OnEnable(), OnDisable, OnCollisionEnter(). SO不接收Unity引擎的大部分回调。SO仅支持一小部分事件方法,包括Awake, OnEnable, OnDestroy和OnDisable。Editor还会从Inspector调用OnValidate和Reset。你可以在SO对象上创建自己的方法,但是游戏引擎循环并不会自动调用它们。 运行时...
Import Worker Count % Enter your Desired Import Worker Count for new projects in percentage of available logical CPU cores. For example, if your system has 16 logical cores and this preference is set to 25%, the Desired Import Worker Count for new projects is set to 4. If you set this ...
Add your existing DLL project to the Visual Studio solution generated by Visual Studio Tools for Unity. Less commonly, you might be starting a new managed DLL project to contain code components in your Unity project; if that's the case, you can add a new managed DLL project to the Visual...
-- 将标签蒙版设置为适当的蒙版,例如Player。 -- 配置On Trigger Enter事件来调用SaveSystemMethods。保存你想要使用的游戏插槽号。 -- 你可能还想在触发器中禁用GameObject(游戏物体),这样它就不会重新触发。 网络异常,图片无法展示 | 自动保存和加载
Sharpen your AI skills and enter the sweepstakes to win a free Certification exam Register now! Training Module Implement the Visual Studio Code debugging tools for C# - Training This module explores the tools and processes used to debug C# console applications in Visual Studio Code. Hands-on act...
Quickly distinguish your code from Unity methods with hints for every Unity Event Function. Unity Project Explorer Display project files in a way that matches the Hierarchy Window in the Unity Editor. Unity documentation View Unity documentation directly in tooltips when inspecting code. ...
Choose the method you want to overload. When the method you want is displayed in the list, select it with the mouse or arrow keys, then pressEnter. If it’s the only method in the list, you can just pressEnter. The method is inserted into your code. ...
private const string boxtitle = "===PLEASE ENTER YOUR KEY HERE==="; private const string keyMessage = "" + "Steps to create the key for this sample:\n" + " 1. login www.easyar.com\n" + " 2. create app with\n" + " Name: HelloARQRCode (Unity)\n" ...