Open-source is certainly not a new concept, but we recognize that many Unity users may not have participated in an open-source project before. Therefore, we’ve put together this guide to help you get started.We use distributed version control to version our open-source components on Bit...
Embark on your project with the understanding that learning is a continuous journey in game development. Through consistent practice, exploration, and a dash of creativity, you can unleash the full potential of Unity to create immersive, engaging games that captivate players across the globe. Let's...
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Unity Entry Point A common way to put logic into Unity games, is to attach a script to an otherwise empty gameobject in order to get an entry point. Sometimes, you might want some code to run at the start of the game, regardless of initial scene or scene contents. This is a small ...
What are Coroutines in Unity? Code that’s called inside of Update usually takes place all at once during the current frame. Coroutines, on the other hand, allow you to execute game logic over a number of frames. Put simply, this allows you to pause a function and tell it to wait fo...
法二:http://unityvs.com/documentation/dll-debugging/ We all throw dozens or hundreds of scripts into our Assets folder and let Unity build and load them. Usually this works well, but there are a number of reasons for wanting to compile at least some of your code into a DLL. This post...
法二:http://unityvs.com/documentation/dll-debugging/ We all throw dozens or hundreds of scripts into our Assets folder and let Unity build and load them. Usually this works well, but there are a number of reasons for wanting to compile at least some of your code into a DLL. This post...
Each block has a shape that only allows it to be combined with a compatible object. Repeat loops, for example, are shaped like a sideways "U" to let you know that you need to put blocks in between the start and stop of a loop. ...
The solution isn’t to try and get around MAC but rather to put the configuration file in a place that’s more in line with platform norms. How you do that depends on your target users: If this is just a quick hack with a limited number of users, store the file in the Application...
Put simply, an interface forces you to include certain functions in a script so that other scripts will be able to use them. But why is that useful? When different classes implement the same interface, they can be treated as if they’re the same type of class by other scripts, even if...