The name gives a lot away: triple buffering uses three buffers instead of two. This additional buffer gives the computer enough space to keep a buffer locked while it is being sent to the monitor (to avoid tearing) while also not preventing the software from drawing as fast as it possibly ...
This is very easy to achieve (by setting an OpenGL surface type on the window), and avoids you to bring in additional dependencies (QtWidgets, QtOpenGL, etc., which have a cost in terms of library size); it allows to create a OpenGL drawing surface in like 10 lines of code which wil...
*The GeForce 7 Series was released after the 61.77/.76 drivers and so it is recommended to obtain the latest drivers available from nVidia supporting the GeForce 7 Series. Matrox Parhelia Series 1.10.00.037 HF* *Known driver issue: Running the game with Triple Buffering enabled while in a 204...
OpenGL Triple Buffering Not a huge number of games use the OpenGL API these days (here’s a list of ones that do), but for those that do, having this turned on together with VSync will allow your frame-rate to fluctuate more smoothly. So where double buffering would drop the fps to ...