RenderThread线程并没有直接操作Surface, 而是通过操作EGLSurface来间接操作Surface. 以EglManager中的createSurface为例来简要的说下,createSurface调用了eglCreateWindowSurface来创建EGL Surface. 代码位于frameworks/native/opengl/libs/EGL/eglApi.cpp EGLSurfaceeglCreateWindowSurface(EGLDisplay dpy,EGLConfig config,NativeW...
<Return> 分享128赞 中世纪2全面战争吧 佳鑫卡洛斯 中世纪2全面战争自带电影编辑器使用指南unit_size = 300unlimited_men_on_battlefield = 1disable_events = 1#---[misc]always_logfile = 0chat_msg_...triple_buffer = 0ui_32_bit = 0movies = 0#---[replay] play = 1file = C:\Program Files\...
2 output format Supports synchronization to external parallel input Versatile and programmable sync signals timing Double/triple buffering enables flicker-free reproduction Display power-on sequencing control signals Parametrical VHDL design that allows tuning of slice consumption ...