从上面的流程来看,离屏渲染时由于 App 需要提前对部分内容进行额外的渲染并保存到 Offscreen Buffer,以及需要在必要时刻对 Offscreen Buffer 和 Framebuffer 进行内容切换,所以会需要更长的处理时间(实际上这两步关于 buffer 的切换代价都非常大)。 并且Offscreen Buffer 本身就需要额外的空间,大量的离屏渲染可能早能...
Triple Buffering only applies to OGL applications...example..most games are not OGL, they are DirectX,etc. so it has no effect at all. No...you must turn off vertical sync in the game for Enhanced Sync to work. How to Configure AMD Radeon™ Settings to Get an Optimal Gaming Experien...
The purpose of double- or triple-buffering is to ensure the GPU can continue writing to new surfaces while the compositor is reading from a previously written surface.Stalling the pipeline can occur when a backwards pipeline dependency has been introduced. In the case of using glReadPixels, the ...
Double and triple buffering trade off consuming additional memory to prevent the pipeline from stalling. The additional use of memory may cause pressure on other parts of your app. On an iOS device, memory can be scarce; your design may need to balance using more memory with other a...
Multi-threaded parallel rendering (w/ double/triple buffering). Framebuffer rotations? Or does Mode7 suffices? But copperlists are not rendered on canvases... (Script-level) game state/screen transitions, something similar to the concept of "rooms" that many engines offer. ...
Valid keys are any SELinux booleans specified by "getsebool -a", and valid values are 1, true, yes, or on to enable the boolean, and 0, false, no, or off to disable it. There should be no whitespace between any key, value, or delimiter. If this environment variable is set, the...
I checked the Triple buffering setting - I only have one on my Catalyst, it was off I turned it on but it didnt fix LR I uninstalled the AMD drivers and re-installed - I checked Triple buffering and it is on by default. LR still not fixed Then I see that Adobe ...
CGL::OnCreateis very similar to theCWnd::OnPreCreateWindowfunction in the Microsoft Foundation Class Library (MFC). The EasyDIB sample application overridesCGL::OnCreatein theCSceneclass. EasyDIB turns double buffering off inCScene::OnCreate, so it does not have to implementCSceneView::OnCreate...
Also...I can't figure out why applying your patch dosbox now plays videos in Tomb Raider...although the colors are really messed up. edit2: turned off triple buffering in control panel and it doesn't crash now. I'll do more tests......
but not as good as it could be. I've tried all the things in the [URL]... mednafen documentation[/url] like turning off vsync, filters and whatnot but it doesn't really make any difference. There is also something about turning off "flip queue size" and Triple bufferi...