Triple Buffering only applies to OGL applications...example..most games are not OGL, they are DirectX,etc. so it has no effect at all. No...you must turn off vertical sync in the game for Enhanced Sync to work. How to Configure AMD Radeon™ Settings to Get an Optimal G...
Double and triple buffering trade off consuming additional memory to prevent the pipeline from stalling. The additional use of memory may cause pressure on other parts of your app. On an iOS device, memory can be scarce; your design may need to balance using more memory with other ...
The purpose of double- or triple-buffering is to ensure the GPU can continue writing to new surfaces while the compositor is reading from a previously written surface.Stalling the pipeline can occur when a backwards pipeline dependency has been introduced. In the case of using glReadPixels, the ...
Also...I can't figure out why applying your patch dosbox now plays videos in Tomb Raider...although the colors are really messed up. edit2: turned off triple buffering in control panel and it doesn't crash now. I'll do more tests......
Valid keys are any SELinux booleans specified by "getsebool -a", and valid values are 1, true, yes, or on to enable the boolean, and 0, false, no, or off to disable it. There should be no whitespace between any key, value, or delimiter. If this environment variable is set, the...
Multi-threaded parallel rendering (w/ double/triple buffering). Framebuffer rotations? Or does Mode7 suffices? But copperlists are not rendered on canvases... (Script-level) game state/screen transitions, something similar to the concept of "rooms" that many engines offer. Tweakable game-time...
I experienced this issue in Windows as well but I was able to use Triple Buffering and V-Sync in conjunction with Fullscreen mode at 60hz to minimize stuttering. I still got an occasional stutter but nothing as bad as on Linux. I've tried using all the video modes and also ...
but not as good as it could be. I've tried all the things in the [URL]... mednafen documentation[/url] like turning off vsync, filters and whatnot but it doesn't really make any difference. There is also something about turning off "flip queue size" and Triple bufferin...
Do I need to turn Triple Buffering on at all if I already have Enhanced Sync turned on? Makes me wonder because I saw one video explain that Enhanced Sync is basically a more efficient version of Triple Buffering. And just to be sure, Enhanced Sync is supposed to work alongside Vsync ...
Valid keys are any SELinux booleans specified by "getsebool -a", and valid values are 1, true, yes, or on to enable the boolean, and 0, false, no, or off to disable it. There should be no whitespace between any key, value, or delimiter. If this environment variable is set, the...