Triple Buffering only applies to OGL applications...example..most games are not OGL, they are DirectX,etc. so it has no effect at all. No...you must turn off vertical sync in the game for Enhanced Sync to work. How to Configure AMD Radeon™ Settings to Get an Optimal Gaming Experien...
The purpose of double- or triple-buffering is to ensure the GPU can continue writing to new surfaces while the compositor is reading from a previously written surface.Stalling the pipeline can occur when a backwards pipeline dependency has been introduced. In the case of using glReadPixels, the ...
Double and triple buffering trade off consuming additional memory to prevent the pipeline from stalling. The additional use of memory may cause pressure on other parts of your app. On an iOS device, memory can be scarce; your design may need to balance using more memory with other a...
Multi-threaded parallel rendering (w/ double/triple buffering). Framebuffer rotations? Or does Mode7 suffices? But copperlists are not rendered on canvases... (Script-level) game state/screen transitions, something similar to the concept of "rooms" that many engines offer. Tweakable game-time...
Valid keys are any SELinux booleans specified by "getsebool -a", and valid values are 1, true, yes, or on to enable the boolean, and 0, false, no, or off to disable it. There should be no whitespace between any key, value, or delimiter. If this environment variable is set, the...
renderer is still of interest for cross-platform support particularly for macOS where Vulkan doesn't exist unless employing MoltenVK. There is also still legacy and other cases like the Nouveau driver stack where Vulkan isn't available, thus in 2021 working on the OpenGL renderer still pays off...
which has a very noticeable affect on horizontal scrolling games. I experienced this issue in Windows as well but I was able to use Triple Buffering and V-Sync in conjunction with Fullscreen mode at 60hz to minimize stuttering. I still got an occasional stutter but nothing as bad as on ...
Valid keys are any SELinux booleans specified by "getsebool -a", and valid values are 1, true, yes, or on to enable the boolean, and 0, false, no, or off to disable it. There should be no whitespace between any key, value, or delimiter. If this environment variable is set, the...
Valid keys are any SELinux booleans specified by "getsebool -a", and valid values are 1, true, yes, or on to enable the boolean, and 0, false, no, or off to disable it. There should be no whitespace between any key, value, or delimiter. If this environment variable is set, the...