从上面的流程来看,离屏渲染时由于 App 需要提前对部分内容进行额外的渲染并保存到 Offscreen Buffer,以及需要在必要时刻对 Offscreen Buffer 和 Framebuffer 进行内容切换,所以会需要更长的处理时间(实际上这两步关于 buffer 的切换代价都非常大)。 并且Offscreen Buffer 本身就需要额外的空间,大量的离屏渲染可能早能...
It may happen (and on desktop driver implementations it happens quite often) that the driver also runs asynchronously. To solve this, even more complicated synchronization scenario, you might consider triple buffering: one buffer for cpu one for the driver one for gpu This way there should be n...
Triple Buffering only applies to OGL applications...example..most games are not OGL, they are DirectX,etc. so it has no effect at all. No...you must turn off vertical sync in the game for Enhanced Sync to work. How to Configure AMD Radeon™ Settings to Get an Optimal Gaming Experien...
Double and triple buffering trade off consuming additional memory to prevent the pipeline from stalling. The additional use of memory may cause pressure on other parts of your app. On an iOS device, memory can be scarce; your design may need to balance using more memory with other a...
The purpose of double- or triple-buffering is to ensure the GPU can continue writing to new surfaces while the compositor is reading from a previously written surface.Stalling the pipeline can occur when a backwards pipeline dependency has been introduced. In the case of using glReadPixels, the ...
Valid keys are any SELinux booleans specified by "getsebool -a", and valid values are 1, true, yes, or on to enable the boolean, and 0, false, no, or off to disable it. There should be no whitespace between any key, value, or delimiter. If this environment variable is set, the...
which has a very noticeable affect on horizontal scrolling games. I experienced this issue in Windows as well but I was able to use Triple Buffering and V-Sync in conjunction with Fullscreen mode at 60hz to minimize stuttering. I still got an occasional stutter but nothing as bad as on ...
but not as good as it could be. I've tried all the things in the [URL]... mednafen documentation[/url] like turning off vsync, filters and whatnot but it doesn't really make any difference. There is also something about turning off "flip queue size" and Triple bufferin...
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Valid keys are any SELinux booleans specified by "getsebool -a", and valid values are 1, true, yes, or on to enable the boolean, and 0, false, no, or off to disable it. There should be no whitespace between any key, value, or delimiter. If this environment variable is set, the...