Notice how simple it was to figure this out. I made a simple mistake because when I wrote this, I was naive about Unity. But, if I started over-optimizing I could’ve created some complex algorithm to bucket effect calculations into different frames, but that would be bug heaven and a ...
Unused constructor defined in an internal class implenting one or several interfaces might be used by Dependency Injection and is no longer regarded as dead code. Unused methods are no longer regarded as dead code when tagged with UnityEngine.RuntimeInitializeOnLoadMethodAttribute or UnityEngine.Initia...
Unity 3D is a well designed tool, I can say that. It is clearly less painful to use than UDK, no matter what its limitations are. However, as I keep on saying, the c# framework is still full of bad design choices, probably unfortunate inheritances from unity script (why don’t they ...
What is the correct syntax to call generic function in UnityA.ObjectName.GetComponent ().FunctionName();B.ObjectName.GetComponent .()FunctionName();C.ObjectName.GetComponent .FunctionName();D.ObjectName.GetComponent() .FunctionName();的答案是什么.用刷刷
go.GetComponent(Event).Update(); This script basically tells Unity to go look for a script called Event inside your moving GameObject when the collider field is passed through by the moving object. 6. Place a JavaScript script of the thing you want to trigger inside your MovingObject object...
if (!staticFriction.IsNone) { staticFriction.Value =_mat.staticFriction; } } } } var myGameObject = Fsm.GetOwnerDefaultTarget(gameObject); if (myGameObject == null) return; var theCollider = myGameObject.GetComponent<Collider???>(); ...
16.xlua不支持泛型, 所以使用GetComponent时可以这样用: GetComponent('Rigidbody') 17.非Unity API 不用使用UnityEngine.xxx 需要使用CS.XXX, 但是使用也不会报错 18. AssetBundle ab = AssetBundle.LoadFromFile(@"F:\BaiduNetdiskDownload\XluaProjects\FishingJoy\AssetsBundle\"+filePath); ...