In this version, Visual Effect Graph supports Shader Graph’s 2D sub-targets that you can use to render your particles as sprites. To find the new sub-targets, go to Create > Shader Graph > URP. This feature is only available in the Universal Render Pipeline....
Unity’sBuilt-In Render Pipelineworks on all platforms and is pretty reliable. It’s easy to use, but it is built-in to Unity, so it’s not very customizable. It isn’t the most efficient, either. TheUniversal Render Pipeline (URP) is ideal for mobile, web, and VR projects, since ...
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