"command": "C:\\msys64\\mingw64\\bin\\gcc.exe", "args": [ "-g", "-Wall", "-Wextra", "${file}", "-o", "${fileDirname}\\${fileBasenameNoExtension}.exe", "-lm", "-IC:/msys64/mingw64/include/gtk-3.0", "-IC:/msys64/mingw64/include/pango-1.0", "-IC:/msys64/mingw...
#include "rapidjson/stringbuffer.h" // 省略余下代码 1. 2. 3. 4. 但是如果这些头文件的路径不在默认的搜索路径中(/usr/include或者/usr/local/include),那么在编译的时候,就会报错,提示“file not found”,按照网上搜索的很多方法,都是通过修改c_cpp_properties.json,在includePath中加入相应的路径即可(shif...
#include<iostream>usingnamespacestd;intmain(){cout<<__cplusplus<<endl;cout<<"Come on HuaWei, C...
include <xxx.h>始终会有红线,提示file not found`,但是编译运行一切正常。 经过排除,是因为安装了C/C++ Clang Command Adapter这个插件引起的。 github找到了类似问题的回答https://github.com/mitaki28/vscode-clang/issues/50 vscode的默认安装文件夹Microsoft VS Code恰好有空格,将空格替换为_即Microsoft_VS_Cod...
Since we're more than one, we've set up environment variables pointing to where our libraries' include files are. When trying to add "${ZENVIRONMENT_PATH}/include" to the includePath of the project, vscode gives a "Include file not found in include directory" message on all includes from...
4. 再看⼀下github 上关于C/C++ Clang Command Adapter的说明,办法终于找到了,为clang编译器添加⼀条在指定⽬录搜索头⽂件的指令应该就⾏了 #like this >>clang -I [include_path]5. 有了思路就⾏动吧!在⽤户设置下为clang加⼊参数:没有错误了,⼤功告成!(笑)
4. 再看一下github 上关于C/C++ Clang Command Adapter的说明,办法终于找到了,为clang编译器添加一条在指定目录搜索头文件的指令应该就行了 #like this>>clang -I [include_path] 5. 有了思路就行动吧!在用户设置下为clang加入参数: 没有错误了,大功告成!(笑)...
From @sophoc8 on August 12, 2017 0:45 VSCode Version: Code 1.15.0 (8b95971d8cccd3afd86b35d4a0e098c189294ff2, 2017-08-09T20:09:15.006Z) OS Version: Linux x64 4.11.11-300.fc26.x86_64 Extensions: INCLUDE FILE NOT FOUND IN BROWSE PATH, libra...
以及配置了,但是还是抱这个错 { "configurations": [ { "name": "Mac", "includePath": [ "${workspaceFolder}/**", "/usr/local/ffmpeg/include" ], "defines": [], "macFrameworkPath": [ "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Libra...
探究原因: include_next是在当前文件所在的路径后面的路径(一般有多个搜索路径)里搜索头文件。 报错...