Importantly, our study provides the first known evidence of a link between long-term exposure to sexist video games and sexist attitudes. Although correlational, these data are consistent with the notion that sexist video games encourage and reinforce sexist attitudes. Our findings have important real...
Study 1 found that real-life violent video game play was positively relate... Anderson,Craig,A.,... - 《Journal of Personality & Social Psychology》 被引量: 1872发表: 2000年 Short-term and Long-term Effects of Violent Media on Aggression in Children and Adults Violent media, including TV...
Formulating the long-term Strategy 13. Animation Content OutsourcingOffshore Computer Animation Production BUSINESS AND REVENUE MODELS Drivers 14. Global Video Games IndustryKey Trends in the Global Video Games Industry IMPACT OF COVID-19 ON GLOBAL VIDEO GAMES INDUSTRY INDUSTRY OVERVIEW VIDEO GAMES ...
Videogames are a waste of time and rob people of a chance at a real life." This has long been the status quo regarding videogames and gamers. Videogames, Experiential Reality, Ethics, and Gamers rallies against this by undermining the philosophical assumption that comes with the claims against...
The entertainment industry has long recognized the importance of sound to add these perceptual elements to film and videogames. As a result, the film industry has devoted many of its resources to developing techniques for producing sound effects and ambiences that evoke emotional responses and ...
One of the biggest challenges in the near future will be finding strategies to promote positive aging, that is, aging with a high quality of life with respect to both mental and physical health. Video games appear to be one of the most appealing interact
Furthermore, 20.4% of male students stated that they sometimes lied about how often and how long they spent playing video games. Only 7.5% of female students reported doing so. Regarding the frequency with which students use video games to block out invasive or unwanted thoughts about their liv...
S. Plasticity of executive functioning in young and older adults: immediate training gains, transfer, and long-term maintenance. Psychol. Aging 23, 720–730 (2008) Article Google Scholar Mitchell, D. J., McNaughton, N., Flanagan, D. & Kirk, I. J. Frontal-midline theta from the ...
“story exploration video game”) wherein the player, assuming the role of a young woman returning to her family home after a year-long absence, explores the apparently abandoned house. In doing so, the player may uncover a number of storylines, the most significant of which relates to the...
The best thing I can say about Indiana Jones and the Great Circle is that I know I’m going to be thinking about this for a long time yet. Dec. 6, 2024Alex Donaldson 20 comments Review Get out of here! |Stalker 2 review: an excellent work of struggle and loneliness, even if it ...