喜欢读"The Video Game Theory Reader"的人也喜欢 ··· Videogames The Medium of the Video Game The Ambiguity of Play Narrative as Virtual Reality 9.1 What Video Games Have to Teach ... The Art of Failure 7.5 探寻游戏王国里的宝藏 8.2 电脑游戏 7.1 Half-Real 8.6 游戏学:符号...
写在前面:这个读本非常老了,很多讨论的问题和方法都非常古典,精神分析、现象学、体验派、文化派,都没有深入新媒介的机制。但是这篇读起来深入了一些,而且深入之后的成分似乎一方面是可用的(《电子游戏世界》的内容就很难用),另一方面也没有停留在传统游戏的研究中。因此我就拿ChatGPT翻译了一下,然后自己对了对。...
P., Perron, B. (2003). The Video Game Theory Reader. New York, NY: Routledge.Wolf, M. J. P. & Perron, B. (Eds.) (2003). The video game theory reader. New York & London: Routledge.Wolf, M. & Perron, B. (2003) The Video Game Theory Reader. London: Routledge....
图书标签:马克沃夫游戏研究游戏文化研究theorycultural.studiesGAMEE The Video Game Theory Reader 2 2024 pdf epub mobi 电子书 图书描述 "The Video Game Theory Reader 2" picks up where the first "Video Game Theory Reader" (Routledge, 2003) left off, with a group of leading scholars turning their...
The Video Game Theory Reader THE VIDEO GAME THEORY READER Mark Wolf and Bernard Perron, eds. New York: Routledge, 2003, 331... L Taylor - 《Journal of Film & Video》 被引量: 357发表: 2003年 The Video Game Theory Reader THE VIDEO GAME THEORY READER Mark Wolf and Bernard Perron, eds....
The Video Game Theory Reader brings together exciting new work on video games as a unique medium and nascent field of study - one that is rapidly developing new modes of understanding and analysis, like film studies in the 1960s and television studies in the 1980s. This pioneering collection ...
Rehak, Bob. (2003). Playing at being: Psychoanalysis and the avatar. In The video game theory reader, ed. M.J.P. Wolf and B. Perron. London: Routledge. Ryan, Marie-Laure. (2001). Narrative as virtual reality. Immersion and interactivity in literature and electronic media. Baltimore: The...
Rehak, Bob. (2003). Playing at being: Psychoanalysis and the avatar. In The video game theory reader, ed. M.J.P. Wolf and B. Perron. London: Routledge. Ryan, Marie-Laure. (2001). Narrative as virtual reality. Immersion and interactivity in literature and electronic media. Baltimore: The...
Paperback: 456 pages Publisher: Routledge; 1 edition (November 12, 2008) Language: English ISBN-10: 041596282X ISBN-13: 978-0415962827 You can buy this book: Amazon.com Description: "The Video Game Theory Reader 2" picks up where the first "Video Game Theory Reader" (Routledge, 2003) lef...
The Video Game Theory Reader. New York, USA: Routledge, Taylor & Francis Group, pp 77–78. Google Scholar Heeter, C. (1992) ‘Being there: The subjective experience of presence’ Presence: Teleoperators and Virtual Environments. 1(2) pp.262–271. Article Google Scholar Weibel, D., ...