写在前面:这个读本非常老了,很多讨论的问题和方法都非常古典,精神分析、现象学、体验派、文化派,都没有深入新媒介的机制。但是这篇读起来深入了一些,而且深入之后的成分似乎一方面是可用的(《电子游戏世界》的内容就很难用),另一方面也没有停留在传统游戏的研究中。因此我就拿ChatGPT翻译了一下,然后自己对了对。...
(2002). Video Game Theory. In Perron, B., and Wolf, M. (Eds). Routledge. Retrieved February 15, 2006 from http://www.educationarcade.org/gtt/Holland, W., Jenkins, H., Squire, K. (2002). Video Game Theory. In B. Perrron & M. Wolf (Eds). Routledge. Retrieved February 15, ...
The Video Game Theory Reader brings together exciting new work on video games as a unique medium and nascent field of study - one that is rapidly developing new modes of understanding and analysis, like film studies in the 1960s and television studies in the 1980s. This pioneering collection ...
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图书标签:马克沃夫游戏研究游戏文化研究theorycultural.studiesGAMEE The Video Game Theory Reader 2 2024 pdf epub mobi 电子书 图书描述 "The Video Game Theory Reader 2" picks up where the first "Video Game Theory Reader" (Routledge, 2003) left off, with a group of leading scholars turning their...
The Video Game Theory Reader Chapter One: Walkthrough Chapter Two: The Stories We Play: Interactivity And Religious Narrative. Chapter Three: The Games We Pray: What Is This Ritual-Game-Story Thing? Chapter Four: The Other Right Here: In Search of the Virtual Sacred... R Wagner - Godwired...
The Video Game Theory Reader brings together exciting new work on video games as a unique medium and nascent field of study - one that is rapidly developing new modes of understanding and analysis, like film studies in the 1960s and television studies in the 1980s. This pioneering collection ...
Embodiment – and video game theory:Critical considerations OE Hansen 被引量: 0发表: 2014年 Embodiment – and video game theory VBN is the research portal for Aalborg University and presents research and research activities of AAU. OE Hansen - Body Language in the Moving Image 被引量: 0发表:...
Game Theory It looks like we don't have any metacritic reviews for this title yet.Be the first to contribute. More from this title Awards FAQ User reviews User ratings External reviews More to explore IMDb Staff Picks: Our Favorites of 2024 ...
It demonstrates that this account provides an explanatory (rather than merely descriptive) model for the sociality of the game/non-game boundary or 'magic circle', as well as phenomena that trouble said boundary, like pervasive games or ARGs. To substantiate the timeliness of a frame analytic ...