Using the Input System in the Editor Unlike Unity's old Input Manager, you can use the new Input System from within EditorWindow code as well. For example, you can gain access to pen pressure information like this: class MyEditorWindow : EditorWindow { public void OnGUI() { var pen =...
*Steps to reproduce:* 1. Download attached project and open in Unity 2. In Rendering Debugger, select the Lighting tab 3. Press Play...
NullReferenceException while resolving binding 'Move:2DVector' in action map 'Controls (UnityEngine.InputSystem.InputActionAsset):Game' UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) Reproducible with...
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
打开Unity,创建一个新的Shader和一个新的Material,名字分别为ScrollingUVs; 确保你已下载相关资源,将第二章所需资源(在Unity assets下)导入Unity; 新建一个场景,名为ScrollingUV_Scene,并新建一个光源。找到第二步中导入Unity中的模型River_GRP.fbx,拖入新建的场景中,调节摄像机位置,使River_GRP出现...
在Unity中,实际上已经有很多插件可以完成这个工作,例如2dTookit,新版的Unity中支持2D应该也会提供类似的功能了。虽然如此,我还是希望通过这篇文章可以更深入地理解2D动画的原理。说到动画的原理,先要提到一个名词,sprite atlas,也可以称为image sequence,实际上就是一张大图中包含了很多张小图,如下:...
Updated to Unity 6! Design and Develop Video Games. Learn C#. Code Your first 3D Unity games for web, Mac and PC.
usingMicrosoft.Practices.Unity.InterceptionExtension;classLoggingInterceptionBehavior:IInterceptionBehavior{publicIMethodReturnInvoke(IMethodInvocation input, GetNextInterceptionBehaviorDelegate getNext){// Before invoking the method on the original target.WriteLog(String.Format("Invoking method {0} at {1}", ...
Unity IO Description Unity IO is made to try to remove the pain of working with Unity's file system. For anyone who has done extended work has figured out Unity makes this a huge pain. All the functionality you need is spread across multiple classes including FileUtil, AssetDatabase, Resou...
crosscutting concerns, such as logging or data validation. Interception is often used as the underlying mechanism for aspect-oriented programming (AOP). The runtime interception feature in Unity allows you to effectively intercept method calls to objects and perform pre- and post-processing of these...