Documentation location:StateVersions available: com.unity.inputsystem@1.11released1.11.2 Keywords input,events,keyboard,mouse,gamepad,touch,vr,xr Did you find this page useful? Please give it a rating: Report a problem on this page 本网站使用cookies来增强用户体验并分析我们网站的性能和流量。我们还与...
Unity Documentation All DocsLearning Community Support & Services Documentation Docs and guides to work with the Unity ecosystem. Unity Editor & Scripting Learn how to use and get the most from the Unity Editor. Getting Started Learn the basics. Explore topics like understanding the Unity Editor ...
I'm not sure why this fixed it, but here is the documentation: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/manual/Actions.html Value This is the default Action type. Use this for any inputs which should track continuous changes to the state of a Control. Value type acti...
Input Manager Important:Input Manageris a legacy feature and not recommended for new projects.For new projects you should use theInput System Package. TheInput Managerwindow allows you to define input axes and their associated actions for your Project. To access it, from Unity’s main menu, go...
Get the Simple Input System package from yasirkula and speed up your game development process. Find this & other Input Management options on the Unity Asset Store.
Product documentation Development languages Topics Sign in We're no longer updating this content regularly. Check the Microsoft Product Lifecycle for information about how this product, service, technology, or API is supported. Return to main site Search...
Ask questions, provide feedback, or discuss Unity’s Web Resources, including theUnity Asset Store,Unity Discussions,Unity Documentation, andUnity Learn. Other Questions & Answers Welcome to Questions & Answers. Here you can ask for help, and help others with all the different things that come ...
For information on using haptics in Unity’s XR Input system, documentation can be found at theUnity Manual for Unity XR Input - Haptics. Controller tracking state Like the headsets, the Windows Mixed Reality motion controller requires no setup of external tracking sensors. Instead, the controllers...
在实际的游戏中一般会对项目进行一个允许范围内的最大帧率限制,锁定在某个玩起来能够流畅的帧数。 可以保证游戏运行的稳定(不会让运行游戏的时候帧数忽高忽低),也可以减少性能的消耗(不至于耗尽所有的硬件性能)。 比如王者荣耀中就有一个玩家可定义帧率的选项,帧率:节能(30帧)、高(60帧)、超高(90帧) ...
For information on using haptics in Unity’s XR Input system, documentation can be found at theUnity Manual for Unity XR Input - Haptics. Controller tracking state Like the headsets, the Windows Mixed Reality motion controller requires no setup of external tracking sensors. Instead, the controllers...