Unlike Unity's old Input Manager, you can use the new Input System from within EditorWindow code as well. For example, you can gain access to pen pressure information like this:class MyEditorWindow : EditorWindow { public void OnGUI() { var pen = Pen.current; if (pen != null) { ...
*Steps to reproduce:* 1. Download attached project and open in Unity 2. In Rendering Debugger, select the Lighting tab 3. Press Play...
NullReferenceException while resolving binding 'Move:2DVector' in action map 'Controls (UnityEngine.InputSystem.InputActionAsset):Game' UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) Reproducible with...
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
新建一个场景,名为ScrollingUV_Scene,并新建一个光源。找到第二步中导入Unity中的模型River_GRP.fbx,拖入新建的场景中,调节摄像机位置,使River_GRP出现在合适的视角范围内; 场景中的River_GRP应该包含了两个子物体,Ground_GEO和River_GEO。改变River_GEO使用的Material为第一步中创建的新的Material,Ground_GEO使用...
using UnityEngine; using System.Collections; public class SpriteAnimator : MonoBehaviour { public float speed = 5.0f; public int cellAmount = 0; float timeValue = 0.0f; void Start () { transform.renderer.material.SetFloat("_CellAmount", cellAmount); ...
default configuration command for swipe up and down commands inlibinput-gestures.conf. See the comments in that file about other options you can do with the_internalcommand. Unfortunately_internaldoes not work with Compiz for Ubuntu Unity desktop so also see the explicit example there for Unity....
Updated to Unity 6! Design and Develop Video Games. Learn C#. Code Your first 3D Unity games for web, Mac and PC.
usingMicrosoft.Practices.Unity.InterceptionExtension;classLoggingInterceptionBehavior:IInterceptionBehavior{publicIMethodReturnInvoke(IMethodInvocation input, GetNextInterceptionBehaviorDelegate getNext){// Before invoking the method on the original target.WriteLog(String.Format("Invoking method {0} at {1}", ...
Unity IO Description Unity IO is made to try to remove the pain of working with Unity's file system. For anyone who has done extended work has figured out Unity makes this a huge pain. All the functionality you need is spread across multiple classes including FileUtil, AssetDatabase, Resou...