1、博客介绍 最近比较忙,好久没更博客,年后还会慢慢的回复更新的速度,年后会再去逐步完善Unity的框架内容,然后会不定期再更新一些插件学习的博客,新的一年希望学到更多的东西,也希望看文章的各位也能得到自己满意的结果,本篇博客作为知识点学习记录,关于Using的用法,普遍我们都是作为dll或者模块的引用,上两天看一串...
sections whichgame some understanding of controllers and colliders and those kinds of parts of the game.Learning Unity Using C#4ContinuedAt the end of the tutorial it suggested making changes to the game in order to test yourself.One such change I had already thought of while following along....
This section does not appear if there are no custom tools in the Project that affect the selection. C.Available:lists all available global tools. This section always appears, as long as the Project contains custom tools. If the Project does not contain any custom tools, the menu displays a...
MenuItem文档连接:https://docs.unity3d.com/cn/2022.2/ScriptReference/MenuItem.html 添加Inspector中脚本自定义方法 using UnityEngine; using UnityEngine.UI; using UnityEditor; [CustomEditor(typeof(Text), true)] public class TextEditor : Editor { public override void OnInspectorGUI() { DrawDefaultIns...
[Android] Building for Android Beta 15 fails when using Android SDK 35 in Unity 2021.3 and 2022.3 - Jul 15, 2024 Steps to reproduce: 1. Create a new project 2. Go to File > Build Profiles and select Android Platform 3. Go to Edit > Project Settings > Player...
In some scenarios, developers using native platform technologies such as Java/Android, Objective C/iOS, or Windows Win32/UWP, want to include Unity-powered features in their games or applications. These features might use 3D or 2D real-time rendering, li
The error log shows Unity: NullReferenceException: A null value was found where an object instance was required. Sword Art Online: Integral Factor 1.9.2 11 ✅ Keyboard unsupported Sword Art Online: Memory Defrag 3.0.2 11 ✅ Keyboard unsupported Sword Art Online: Unleash Blading 3.2.0 ...
"LockBufferForWrite: Multiple uploads in flight for buffer" message is thrown when using ComputeBuffer.BeginWrite() - Mar 21, 2024 Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter...
c. output So we get the following code (in order to expand the execution load, I added sleep time in loops): Copy public void CPUBigHead(int n) { double result = 1; LogToTUnityConsole(result, $"n!(n={n}) start"); for (int i = 1; i <= n; i++) { result = result *...
Async Programming - Intercepting Asynchronous Methods Using Unity Interception Windows Azure Insider - The Windows Azure Service Bus and the Internet of Things DirectX Factor - A 2D Portal into a 3D World Don't Get Me Started - Jose, Can You C?