// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { struct CameraProjectionCache { Matrix4x4 worldToClip; Rect viewport; float screen; public Camer...
Unity 6000.0.10f1 C# reference source code Jul 11, 2024 Projects/CSharp Unity 6000.0.10f1 C# reference source code Jul 11, 2024 Runtime Unity 6000.0.10f1 C# reference source code Jul 11, 2024 Tools Unity 6000.0.8f1 C# reference source code ...
接着,打开提前安装的cmake工具(cmake-gui),选择Source Code为Root, binaries选择build,点击左下角Configure按钮,如果出现“CMAKE_INSTALL_PREFIX”最好还是选择Root吧,然后,选择左下角的Generate按钮,Done完之后在build文件夹下用VS打开一个“vcxproj”文件,右键在相应的项目上生成就可以得到DLL。 2、SO .so文件用于...
1)提供原生代码(native code)的支持,也叫原生插件,但是我实践的是c/cpp跨平台动态库,这里不具体涉及安卓平台java库和ios平台的objectc库构建。 2)某些开源库是c/cpp编写,没有对应c#版本 3)或者有c#版本实现,但是效率或者gc达不到期望效果,特别是GC,一般的开源库c#版本的作者,对gc优化得大多不好 4)追求效率,...
Using a debugger allows you to inspect your source code while your application or game is running. Unity supports debugging of ... Debugging Information Unity provides tools to get information about your game at run time. This information is useful for testing your multiplayer game. define directi...
I’ve not seen the Unity source code. I’ve never seen the guts of Unity’s coroutine engine. However, if they’ve implemented it in a way that is radically different from what I’m about to describe, then I’ll be quite surprised. If anyone from UT wants to chime in and ...
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The API updater consists of the ScriptUpdater and the AssemblyUpdater, which are responsible for updating source code (scripts) and assemblies (dll files) respectively. Note: The API Updater can only fix certain errors and warnings in the API. These are indicated asUnityUpgradablein the console ...
2.名字中有特殊字符的,根据文件名后缀,修改贴图textureType, sRGBTexture, alphaSource ,filterMode, wrapMode 3.根据路径获取图片类型,三大类:Default、NormalMap、Sprite,设置图片类型 4.修改读写设置、mipmap设置 5.设置贴图尺寸 //展示角色高模贴图 2048 低模1024 //敌兵Boss 2048 敌方小兵 1024 //地形等贴图...
[_iFlySpeechRecognizersetParameter:IFLY_AUDIO_SOURCE_MICforKey:@"audio_source"]; //设置听写结果格式为json [_iFlySpeechRecognizersetParameter:@"json"forKey:[IFlySpeechConstantRESULT_TYPE]]; //保存录音文件,保存在sdk工作路径中,如未设置工作路径,则默认保存在library/cache下 ...