1、博客介绍 最近比较忙,好久没更博客,年后还会慢慢的回复更新的速度,年后会再去逐步完善Unity的框架内容,然后会不定期再更新一些插件学习的博客,新的一年希望学到更多的东西,也希望看文章的各位也能得到自己满意的结果,本篇博客作为知识点学习记录,关于Using的用法,普遍我们都是作为dll或者模块的引用,上两天看一串...
当然可以,可以仿照https://bitbucket.org/jbruening/unity-c-5.0-and-6.0-integration提供的方法来升级到比较新的编译器。 还有一种折中的解决办法,一般来说我们的C#逻辑代码会编译进Assembly-CSharp.dll里,这个编译过程是Unity3D用指定的C#编译器自动进行的,那我们把逻辑代码单独用VS编译成dll然后让Assembly-CSharp...
如图一,添加自定义的菜单栏需要使用UnityEditor的命名空间,我们自定义的EditorTools类需要继承EditorWindow类。然后就是定义菜单栏点击后所执行的具体函数CustomEditroFunction,这里需要注意的是函数需要是静态函数,需要增加static关键字。MenuItem方法则是定义菜单栏的路径,菜单栏路径可以采用中文。图二则是自定义菜单栏的效果。
Note: Enabling Code Coverage adds some overhead to the editor and can affect the performance.Select the Assembly Definitions you would like to see the coverage for. In this example we selected Assembly-CSharp and Assembly-CSharp-Editor. By default, Unity compiles almost all project scripts ...
Minimum Storage Requirements: You must have at least 10GB free on the system drive (C:\) Partition NTFS ONLY Windows Subsystem For Android™ can only be installed on a NTFS partition, not on an exFAT partition Windows Features Needed Virtual Machine Platform Enabled Windows Hypervisor Plat...
协程unityusing索引系统 90后小陈老师 2025-02-05 新建脚本“DialoguePanel.cs”挂载到组件“DialoguePanel”面板上获取组件、文件 20400 如何在 X# 中执行一个窗体(表单)systemusing表单产品浏览器 firstxinjie 2024-12-27 在简体中文世界,Form 在 VFP 中称为“表单”,在 .NET 世界,称为“窗体”。但是,无论...
{code:java} Android resource linking failed aapt2 E 07-15 10:17:00 41928 9765380 LoadedArsc.cpp:94] RES_TABLE_TYPE_TYPE entry offsets overlap actual entry data. aapt2 E 07-15 10:17:00 41928 9765380 ApkAssets.cpp:149] Failed to load resources table in APK '...
Sometimes, during development of the Unity software, we make the decision to change and improve the way the classes, functions and properties (the API) work. We do this with a focus on causing the least impact on user’s existing game code, but sometimes in order to make things better, ...
Class 'UnityViewControllerBase' defined without specifying a base class No known class method for selector 'alloc' {code} Reproduced with: 2021.3.25f1, 2022.3.5f1, 2023.2.0b1 Setup: * macOS 14 Beta with Xcode 15 Beta; * macOS 13.4.1(c) with Xcode 15 Beta...
Code README Fruit War (水果大作战) Introduction A cartoon-style 2D breakout game using Unity and its native 2D technology. Built with Unity 4.6 Beta on Windows 7 64-bit. 这是一款卡通风格的2D打砖块类游戏。游戏以动物和水果为主要角色。玩家操纵动物形状的档板和球,击打水果形状的砖块,不断移动接...