This code first checks if the Window has a surface and gives an error, but further down in line 1000 there is a check for an existing surface, in which case SDL's software renderer is used, which IMO makes a lot of sense. However, this c...
O("-sdl_joy_old_api ","use SDL legacy joystick API") O("-sdl_renderer <n> ","use alternative SDL_Renderer for software") #endif // XASH_SDL #if XASH_ANDROID && !XASH_SDL 7 changes: 6 additions & 1 deletion 7 engine/platform/dos/in_dos.c Original file line numberDiff line ...
默认的 USE 标志集由选定的配置文件定义。 可以在/etc/portage/make.conf和/或/etc/portage/package.use中更改它们。 可以在命令行上临时设置一个 USE 标志,以检查它对依赖项的影响,然后再将其写入/etc/portage/package.use: user $USE="[USE flag to test]" emerge --pretend --verbose <package name> ...
/*Use SDL renderer API*/ #define LV_USE_GPU_SDL 0 #if LV_USE_GPU_SDL #define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h> /*Texture cache size, 8MB by default*/ #define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8) /*Custom blend mode for mask drawing, disable if you need to link wit...
A collection of renderer replacing/enhancing filters. For better effect try changing the black color in palette to non totally black. For more info see thread in forums: http://www.bay12forums.com/smf/index.php?topic=128487.0 Options: rendermax trippy Randomizes each tiles color. Used for fu...
Currently, Kivy use sdl2 or PIL text renderer, and doesn't handle fallback, multilingual text or complex processing and in addition some bugs are present (#4741). The use of Pango should resolve all these issues, and it integrate well with OpenGL, it would be a great addition to Kivy....
remove constant server port numbers inserver.cso that server can be instantiated multiple times simultaneously (this was the motivation behindAPI to get DNS server's bound address to allow specifying zero as port number#3999). split tests with multiple configurations (such asice_test,turn_sock_tes...
RenderPlayerPreviewEvent- The event is fired every time the player preview in the top left corner is rendered. In case this is drawing over your GUI elements, this event can be cancelled, which stops it from renderering. An example can be found in MrCrayfish's Vehicle Mod ...
void window_create(lv_display_t * disp) dsc->renderer = SDL_Create(dsc->window, -1, SDL_RENDERER_SOFTWARE); texture_resize(disp);uint32_t px_size = lv__format_get_size(lv_display_get_color_format(disp)); lv_memset(dsc->fb1, 0x, hor_res * ver_res * px_size); #if ...
AAA 3D support. While it's entirely possible to extend the renderer to handle 3D, this was intentionally not done yet. There is a lot of complexity that comes with 3d models, materials, skeletal animations, etc. Comfy may grow to support simple 3d games in the future, but it is extremel...