SDL_Renderer*SDL_CreateRenderer(SDL_Window* window,intindex, Uint32 flags); window: 渲染器将与之关联的窗口。 index: 指定要使用的渲染器索引,通常传入-1表示使用第一个支持的渲染器。 flags: 用于设置渲染器的标志,例如SDL_RENDERER_ACCELERATED、SDL_RENDERER_
This code first checks if the Window has a surface and gives an error, but further down in line 1000 there is a check for an existing surface, in which case SDL's software renderer is used, which IMO makes a lot of sense. However, this c...
This might be a quick hack, but using the preprocessor to strip out the call to SDL_SetRenderVSync in SDL_CreateRendererWithProperties in SDL_render.c in the main branch seems to solve this: #ifndef __EMSCRIPTEN__ int vsync = (int)SDL_GetNumberProperty(props, SDL_PROP_RENDERER_CREATE_...
问仅使用软件呈现编译时SDL_CreateRenderer失败EN| 作者:伍旭飞,腾讯云数据库高级工程师,主要负责腾讯云...
问SDL_CreateRenderer创建无效的呈现器EN为项目选择的python解释器无效_PyCharm中创建项目时,在所创建的python虚拟环境下的pip失效问题…1
SDL_CreateRenderer为给定窗口创建渲染器,这意味着它应该绘制到该窗口 - 通过一些检查,例如 opengl 或 vulkan 要求使用特定标志创建窗口。flags它会遍历可用渲染后端列表,并尝试找到最适合您的渲染后端。最终,如果它决定使用软件渲染器(要么不支持其他任何东西,要么明确请求软件,尽管有不止一种方法可以这样做 - 请参阅...
Property vsync failed: %s\n", SDL_GetError()); SDL_Renderer *renderer = SDL_CreateRendererWithProperties(renderer_properties); // ERROR // SDL_Renderer *renderer = SDL_CreateRenderer(window, NULL); // OK if (renderer == NULL) printf("SDL_CreateRenderer failed: %s\n", SDL_GetError()...
问SDL:调用SDL_CreateRenderer段故障ENSDL将功能分成下列数个子系统(subsystem): ◼ SDL_INIT_TIMER...