In ourprevious blog post, I teased our new optical hand tracking pipeline, codenamed Mercury. Work on this tracking method began around January 2022. Now, after a little over a year of development, it's finally ready for the public to use! Mercury currently works on Valve Index, Windows M...
Big tracking FOV.You can really feel the difference of the field of view of this device compared to the previous one.If you are using a VR headset like theQuest+Link,as long as you see the hands in your visual field of view, they are trackedby Ultraleap. And when they are in the ...
Click that link and buy Dylan a beer. Special thanks: The entire Normal team for their networking tool. It's too easy to use. Oculus for getting hand tracking working at such a high quality despite the device not being built with fancy sensors....
developers have been able to mount it to the front of headsets like the Oculus Rift. This lets people use their hands to pick up, toss, or push objects in VR. High-end systems now mostly have their own hand controllers; in fact, the Oculus Touch controller starts shipping tomorrow...
The Quest is a new headset by Oculus, with its built-in tracking, relatively low cost, portability and lack of reliance on expensive processing heavy PCs to power it, and could be an ideal system to facilitate at-home or clinic-based upper limb rehabilitation. A hand-tracking-based ...
Young children and adults process spatial information differently: the former use their bodies as primary reference, while adults seem capable of using abstract frames. The transition is estimated to occur between the 6th and the 12th year of age. The me
Traditional classroom training sessions can negatively impact participants’ engagement and knowledge retention. In response, several organisations ar
We used the Oculus Rift Development Kit 2 (DK2) head-mounted display, which provides low-latency translation and rotation (6 degrees of freedom) head-tracking (www.oculusvr.com). On each trial, a white sphere (‘target’) appeared at the fixation point and moved in a random direction in...
provide. In general, positional tracking is preferable to achieve full-immersion experience in VR (Angelov et al.2020). Moreover, ergonomics such as the weight of the headset, in addition to the fidelity of the technology, influence the level of immersion and the consequent experience (Angelov ...
QuestFootnote2in 2019. Over the space of 6 years, there were significant leaps in resolution, refresh rate, positional tracking, mobile use, fidelity, tracked controller interaction, hand tracking, etc. Assuming that mobile consumer headsets reach the anticipated level of maturity and utility, ...