Oculus Working on Inside-Out Tracking for Stand-Alone VR Headset – Breaking By Scott Hayden - Oct 6, 2016 48 Revealed today on stage at Oculus Connect, Mark Zuckerberg teased “the next phase of virtual reality,” an inside-out tracking solution that would allow a headset to go entirely...
Oculus is marking an important VR input milestone in the evolution of VR input with the announcement of hand tracking on Oculus Quest—enabling natural interaction in VR using your own hands on an all-in-one standalone device—no extra hardware required. All without the need for a ...
While the feature has already landed for consumers, developers will be getting an SDK mid-December, allowing them to start working on bringing hand-tracking to third-party VR apps. While not all apps are certain to get the feature – and the added benefit will vary depending on the experienc...
An Oculus staff member recently shared on Reddit that the company is aware of a stuttering issue that appeared recently for Oculus Rift users. The issue causes game framerates to drop intermittently, hand tracking to stutter, and other issues that make games difficult or impossible to play. T...
Oculus has of course continued to upgrade the screen, cutting down on pixel response times while improving pixel density. But they’ve also been working on positional tracking, the optics, the fit, audio, and more. The end result has been an increasingly refined product that is as fun to ...
Facebook first launched its hand-tracking software development kit for Quest in December. We’ll be updating our list of software carrying the feature on an ongoing basis in the coming weeks.Please disable your ad blocker or become a member to support our work ☹️...
What do you think of hand tracking on Quest? Have you tried it? Which games would you recommend? Share your insights in the comments. Related Posts Oculus Casting Not Working? 8 Ways to Fix Oculus Quest Controller Not Working? 18 Fixes to Try ...
The creator of the Oculus Rift is working on a mysterious new VR headset If you don’t recognize the name Oculus, it’s the company that kicked off the modern VR era. Facebook (now Meta) was so impressed by the Oculus Rift developer kit and sudden revival of interest in VR that it ...
I’m sure that people at Oculus are working on foveated rendering, eye tracking, etc., and if they’re able to get it worked out in the next year or so there’s a decent chance that it will be incorporated into the Rift 2. Xron Hope so too, though I’m not sure if Abrash ...
That's a big step forward for hand tracking, which previously required you to manually enable them in order to enjoy the feature. You can still use that manual switch on the Oculus Home interface if you want to switch between controller and hand tracking, but now it's more effortless to ...