Anyway, the first third-party games and applications to make use of hand-tracking will be released in January 2020. Developers using Unity will get access to the new feature, support for the UE4 engine is coming in Q1 next year. Source...
Lue said that Facebook would make a beta version of hand tracking available “early next year.” In addition, Quest owners will also be able to run games and apps designed for PC-based Oculus Rift headsets soon. To do this, consumers will have to connect their Quest headsets to gaming ...
Stream VR games from your PC to your headset via Wi-Fi vrsteamvrpcvroculus-gooculus-quest UpdatedAug 31, 2024 Rust pwa-builder/PWABuilder Star2.7k Code Issues Pull requests Discussions The simplest way to create progressive web apps across platforms and devices. Start here. This repo is home...
关于这款游戏 成为钢琴梦想家。世界上最流行乐器的下一个发展。 PianoVision使用PASSTHROW AR和HAND TRACKING加速您的钢琴学习。连接MIDI键盘或使用Air Piano在平面上播放! 钢琴的视觉功能 –了解分区 –多人音乐会 –连接MID...
HandPhysics Microsoft.MixedReality.Toolkit.Extensions.HandPhysics.Examples Microsoft.MixedReality.Toolkit.Extensions.SceneTransitions Microsoft.MixedReality.Toolkit.Extensions.Tracking Microsoft.MixedReality.Toolkit.Extensions.Tracking.Editor Microsoft.MixedReality.Toolkit.Input Microsoft.MixedReality.Toolkit.Input.Edi...
Hand Tracking Frequency 可以设为 High,能够有更好的追踪效果。Hand Tracking Version 建议设为 V2,因为 Meta 的手势追踪 2.0 版本拥有更好的效果。 测试打包 现在我们可以随便打开一个 Oculus 的样例场景,我选择了这个: 在这里插入图片描述 先打开这个场景,这时候我们可以先在头显和电脑串流的情况下运行这个场景,...
首先通过FromOVRHandDataSource获取头显追踪到的手部数据。 然后数据会被传给HandFilter组件,这个组件就实现了 IHand 接口,它能够进行一些防抖的处理。 接下来SynthethicHand组件会对手部关节的数据进行进一步的处理,它会在特定情况下覆写,也就是 override 手部关节的数据,从而限定虚拟手部的手势。比如我在 VR 中用手...
Ultrawings》开发商公布新游戏预告片 近日,美国独立游戏开发商Bit Planet Games分享了一段新游戏的预告片,这也是继VR飞行游戏《Ultrawings》之后,该公司开发的另一款游戏。目前Bit Planet Games并未公布游戏的名字和更多信息,但从视频来看,它似乎是一款飞行战斗类游戏,玩家需要边开飞机边攻击地面上的敌人。
Oculus Link在v23之后已经可以手动拉高分辨率,也可以调整刷新率,可以选择72hz、80hz、90hz。分辨率拉...
Some games require a“zoom”mode for binoculars or sniper scopes. This is extremely tricky in VR, and must be done with a lot of caution, as a naive implementation of zoom causes disparity between head motion and apparent optical motion of the world, and can cause a lot of discomfort. Lo...