Although not covered in this tutorial, you can use the Multiply node in conjunction with a mask texture. Using a mask, you can specify which areas of the base texture should be darker. This is an example of masking a stone texture using a tiles texture: 尽管在本教程中没有涉及到,但是你...
首先,调用GetCollapseWidgets,获取(x,y)这个FCell下的swidget指针数组,里面会根据layer排序,保证layer大的widget在越后面,这样我们从后往前做碰撞检测,调用IsOverlppingSlateRotateRect,前面的WindowOrientedClipRect我们就当成swidget的FGeometry信息,不用管其它噪音。 具体调用如下,调用IsOverlappingSlateRotateRect,然后调...
044- WTF Is Material Noise in Unreal Engine 4_1080p_bilibili 10:36 045- WTF Is Material Quality Switch in Unreal Engine 4_1080p_bilibili 05:33 046- WTF Is Material Rotate About Axis in Unreal Engine 4_1080p_bilibili 09:01 047- WTF Is Material Sphere Mask in Unreal Engine 4_1080...
在接下来的页面上,您将找到UE4材质编辑器中可用的所有Utility Expressions节点的详细说明。 AntialiasedTextureMask抗锯齿纹理遮罩 所述AntialiasedTextureMask表达允许创建使用软(抗混淆)过渡掩模的材料。该遮罩可用于在两种复杂的材质属性之间混合,或淡出alpha混合的材质(与SoftMasked配合使用时效果很好)。只需使用一个通道...
46_绕轴旋转- Rotate About Axis in Unreal Engine 4 09:01 47_球面罩- Sphere Mask in Unreal Engine 4 10:21 48_正弦%2F余弦- Sine %2F Cosine in Unreal Engine 4 04:45 49_WTF Is_ Material - Abs in Unreal Engine 4 02:58 50_WTF Is_ Material - AppendVector in Unreal Engine 4 ( UE4...
rotated_in_source_image(bool): [Read-Write] This texture is rotated in the atlas snap_pivot_to_pixel_grid(bool): [Read-Write] Should the pivot be snapped to a pixel boundary? sockets(Array[PaperSpriteSocket]): [Read-Write] List of sockets on this sprite ...
RotateAboutAxis(绕轴旋转) SphereMask(球体蒙版) *薄半透明(Thin Translucent) AntialiasedTextureMask(抗锯齿纹理蒙版) VectorOps AppendVector ComponentMask CrossProduct DeriveNormalZ DotProduct Normalize Transform TransformPosition 向量 ActorPositionWS(Actor全局空间位置) CameraPositionWS(摄像机全局空间位置)...
进入Texture Alignment Mode (贴图对齐模式),这样您就可以通过使用视口的控件来沿着BSP表面移动,旋转和缩放贴图。 这对于BSP形状的自定义贴图位置摆放极为有用。 变更构建器画刷为盒体形状,这样就可以将其在画刷选项面板内进行自定义。 可用选项为: 立方体构建器设置 X X轴的尺寸。 Y Y轴的尺寸。 Z Z轴的尺寸。
ACesiumGeoreferencecan now act as a parent Actor. By adjusting the georeference's transformation, the entire globe can be located, rotated, and scaled within the Unreal Engine world. AddedAtmosphereHeight,AerialPerspectiveViewDistanceScale,RayleighExponentialDistribution, andMieExponentialDistributionproperties...
The left-hand screenshot shows how the material looks when Roughness is set to 0, whereas the right-hand screenshot shows how the material will look when Roughness is set to 1:We want to use this new material to texture the walls. So, we have set Metallic as 0.3 and Roughness as 0.7...