AntialiasedTextureMask 抗锯齿纹理蒙版(AntialiasedTextureMask)表达式允许您使用软(抗锯齿)过渡蒙版来创建材质。此蒙版可用来在两个复杂材质属性之间混合,或者使alpha混合材质淡出(适合与"软屏蔽"配合使用)。您只需指定在其中一个通道(红色、绿色、蓝色或alpha)中指定了蒙版的材质,在此表达式中...
通过设置Brush,可以是颜色块,也可以是图片 FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const FSlateBrush* InBrush, ESlateDrawEffect InDrawEffects = ESlateDrawEffect::None, const FLinearColor& InTint = FLinearColor::White ); static void MakeRotatedBox...
在创建媒体播放器(Create Media Player) 窗口中,启用 视频输出媒体纹理资源(Video out Media Texture asset) 选项,然后单击 确定(OK)。 这样将创建一个 媒体纹理(Media Texture) 资源,并自动将其指定给我们正在创建的媒体播放器。此媒体纹理负责播放媒体内容,我们可以使用它来创建一个 材质,在本指...
By adjusting the georeference's transformation, the entire globe can be located, rotated, and scaled within the Unreal Engine world. Added AtmosphereHeight, AerialPerspectiveViewDistanceScale, RayleighExponentialDistribution, and MieExponentialDistribution properties to ACesiumSunSky. These have the same ...
With the Plane selected in the level, use the Transform tools and Translate (W), Rotate (E) and Scale (R) the mesh to your desired appearance. Drag the MyPlayer_Video Media Texture asset onto the Plane inside the level to auto create and assign a new Material. Click image to expand...
Using theTransform Toolsyou can move (W key), rotate (E key), or scale (R key) the plane as desired as we will play our videos on this Static Mesh. From theContent Browser, drag theMediaPlayer_VideoMedia Texture asset onto the plane in the Level to create and apply a new Material....
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In Unreal I make a sphere, scale it up, and drag the first image texture onto it. If you snap the camera to the center of the sphere, and rotate around that point, you're viewing the pano in all its pano glory. I then copy/paste the sphere, drag the second image onto it, and...
Move/Rotate only once per frame Disable Collision & GenerateOverlaps=False AutoManageAttachment Audio & Niagara Profiling stat component two large yellow ‘MoveComponent’ sections due to SetActorLocation, and SetActorRotation separate calls. Component Bounds ...
After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will b…