Full Topic: String Handling(opens new window) FString FString是可变字符串,类似于std::string,FString有很多方法,让处理字符串更简单,为了创建一个新的FString,请使用TEXT()宏: FString MyStr =TEXT("Hello, Unreal 4!"); Full Topic: FString API(opens new window) FText FText和FString相似,但它是为了...
classmethod conv_int64_to_string(int) → str Converts an 64-bit integer value to a string Parameters: int (int64)– Return type: str classmethod conv_int_point_to_string(int_point) → str Converts an IntPoint value to a string, in the form ‘X= Y=’ Parameters: int_point (...
参数 类型 含义 sdkAppId const char* 来自腾讯云控制台 的GME 服务提供的 AppId。 OpenId const char* OpenId 只支持 Int64 类型(转为 string 传入)。 示例代码 std::string appid = "1400XXXXXX"; std::string userId = "10000000"; ITMGContextGetInstance()->Init(appid.c_str(), userId.c_str());...
LuaObject::pushEnum,特殊处理了下,也是Push一个Table到Lua,并设置enumIndex,实现Lua访问C++Enum,本质上都是int64类型 int LuaState::import(lua_State *L) { const char* name = LuaObject::checkValue<const char*>(L, 1); if (name) { LuaState* state = LuaState::get(L); //先查找缓存,如果有...
Integer64 int64 8 −9,223,372,036,854,775,808 / 9,223,372,036,854,775,807 Float double 8 Name FName 12 不区分大小写。它们为不可变,无法被操作。 String FString 16 可变字符串 Text FText 24 文本本地化的主要组件 Vector FVector 24 Vector2D FVector2D 16 Rotator FRotator 24 Transfo...
inline void FromString(int32& OutValue, const TCHAR* Buffer) { OutValue = FCString::Atoi(Buffer); } inline void FromString(int64& OutValue, const TCHAR* Buffer) { OutValue = FCString::Atoi64(Buffer); } inline void FromString(uint8& OutValue, const TCHAR* Buffer) { OutValue = FCSt...
bool FChannel::Toggle(bool bEnabled) { using namespace Private; int64 OldRefCnt = AtomicAddRelaxed(&Enabled, bEnabled ? 1 : -1); UE_TRACE_LOG(Trace, ChannelToggle, TraceLogChannel) << ChannelToggle.Id(Name.Hash) << ChannelToggle.IsEnabled(IsEnabled()); return IsEnabled(); } 意味着...
inline void FromString(int32& OutValue, const TCHAR* Buffer) { OutValue = FCString::Atoi(Buffer); } inline void FromString(int64& OutValue, const TCHAR* Buffer) { OutValue = FCString::Atoi64(Buffer); } inline void FromString(uint8& OutValue, const TCHAR* Buffer) { OutValue = FCSt...
("Int32","Int32_DEPRECATED"),("Uint32","Uint32_DEPRECATED"),("Int64","Int64_DEPRECATED"),("Uint64","Uint64_DEPRECATED"),("Float32","Float32_DEPRECATED"),("Float64","Float64_DEPRECATED"),("Boolean","Boolean_DEPRECATED"),("Enum","Enum_DEPRECATED"),("String","String_DEPRECATED")...
nlohmann::basic_json<std::map,std::vector,std::basic_string<char,std::char_traits,std::allocator >,bool,__int64,unsigned __int64,double,std::allocator,nlohmann::adl_serializer>::parser::expect() [d:\unreal projects\factorysim_urdf\plugins\airsim\source\airlib\include\common\common_utils\...