3. FString转换std::string FString strUE4 = "DDDDD"; std::string MyStdString = (TCHAR_TO_UTF8(*strUE4)); 4. 其他数据类型和FString的互相转换 通过FCString来将FString转换成其他类型 FString 转换成 Integer FString TheString = "123.012"; int32 MyInt = FCString::Atoi(*TheString); FString 转...
先将FString转换为string,再转换为char*。具体源码如下: TArray<FString> SourceValue; ... // 对SourceValue塞入数据 std::vector<std::string> StringArray; for (int I = 0; I < SourceValue.Num(); I++) { StringArray.push_back(std::string(TCHAR_TO_UTF8(*(SourceValue[I]))); } std:...
GetObjectPathString(),false); ++Counter; } } } Print(TEXT("Successfully Duplicated Assets: ") + FString::FromInt(Counter), FColor::Green); } 调试中如若Asset右键菜单中函数名未发生改变,需打开先前创建的编辑器工具蓝图这个Asset,然后双击其父类进入到我们写好的.h中,这时回到引擎中,右键菜单便成功...
然后在某个地方动态加载DLL,在使用前,可以写到StartupModule函数中: FString BaseDir = IPluginManager::Get().FindPlugin("ThirdPartyLibrary")->GetBaseDir(); // Add on the relative location of the third party dll and load it FString LibraryPath; #if PLATFORM_WINDOWS LibraryPath = FPaths::Combine...
UE的字符串类FString管理的是TCHAR字符串,TCHAR是char与wchar_t的封装,在ANSI本地编码中是char,在Unicode国际化编码中是wchar_t。 UTF8_TO_TCHAR宏会将UTF8字符串转换成TCHAR字符串。这段输出打印代码如果要输出中文,需要把代码文件的编码更改为UTF8编码。 输出日志可以显示在“输出日志”面板:窗口->开发者工具...
Conversions also exist from FString to int and float numeric variables, as well as to boolean variables. Comparisons The overloaded == operator can be used to compare two FStrings, or to compare an FString to an array of TCHAR*s. There is also theFString::Equals()method, ...
int32 Port; // Map name, i.e. "SkyCity", default is "Entry". UPROPERTY() FString Map; // Options. UPROPERTY() TArray<FString> Op; } 可以看到里面有关键的 Host 和 Port 等信息。 Listen 接口具体做了什么呢? 通过UEngine:: CreateNamedNetDriver创建 NetDriver,主要驱动网络同步 ...
FString TimeString = FString::FromInt(std::time(nullptr)); FString ProcessId = "ProcessId_" + TimeString; serverParameters.m_processId = TCHAR_TO_UTF8(*ProcessId); } //The PID of the running process UE_LOG(GameServerLog, Log, TEXT("PID: %s"), *serverParameters.m_processId); /...
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(FString(UTF8_TO_TCHAR(data))); FJsonSerializer::Deserialize(Reader, JsonObject); if (eventType == ITMG_MAIN_EVENT_TYPE_ENTER_ROOM) { int32 result = JsonObject->GetIntegerField(TEXT("result")); FString error_inf...
void* PropertyAddr = StrProperty->ContainerPtrToValuePtr<void>(Human); // 通过地址取值(其实就是类型转换,毕竟我们都拿到内存地址了) FString PropertyValue = StrProperty->GetPropertyValue(PropertyAddr); UE_LOG(LogTemp, Warning, TEXT("Property's Value is %s"), *PropertyValue); ...