return FString::SanitizeFloat((double)llh.x)+","+ FString::SanitizeFloat((double)llh.y)+","+ FString::SanitizeFloat((double)llh.z); } // 将经纬度字符串转化为ue坐标 FVector ACesiumGeoreference::AccurateTransformLongitudeLatitudeHeightFStringToUnreal(const FString& sLongitudeLatitudeHeight) const{...
FBoolToStringDataflowNodeConverts a Bool to a String in a form of ("true", "false") FBoundingBoxDataflowNodeDescription for this node FBoxFalloffFieldDataflowNodeBoxFalloff FieldDataflow node FBoxToMeshDataflowNodeConverts a BoundingBox into a DynamicMesh ...
"UE_LOG(YourLog,Warning,TEXT("This is a message to yourself during runtime!")); 格式化的Log Log Message //"阿妹你看,上帝压狗!"UE_LOG(YourLog,Warning,TEXT("阿妹你看,上帝压狗!")); Log an FString %s 字符串在Log中是使用TCHAR* 的, 所以我们要使用 *FString //"阿妹你看,上帝压狗!"U...
Every header now includes everything it needs to compile - There is a CoreMinimal.h header that contains a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...), which is now included first by most headers. Every .cpp file includes its matching .h file first...
voidFTurnkeyEditorSupport::RunUAT(constFString&CommandLine,constFText&PlatformDisplayName,constFText&TaskName,constFText&TaskShortName,constFSlateBrush*TaskIcon,constTArray<FAnalyticsEventAttribute>*OptionalAnalyticsParamArray,TFunction<void(FString,double)>ResultCallback){#if WITH_EDITORIUATHelperModule::...
Float double 8 Name FName 12 不区分大小写。它们为不可变,无法被操作。 String FString 16 可变字符串 Text FText 24 文本本地化的主要组件 Vector FVector 24 Vector2D FVector2D 16 Rotator FRotator 24 Transform FTransform 96 UObject UObject 48 UFunction UFunction 264 AActor AActor 1024 ...
FString Str2 = FString::Printf(TEXT("Hello, %s! You have %i points."), *Str1, Val1); FChar类型提供一系列静态工具函数来处理单独的TCHARs。 TCHARUpper('A'); TCHAR Lower = FChar::ToLower(Upper);// 'a' 注意FChar类型被定义成TChar<TCHAR>,它在这个API中列出来了 ...
HOME_DOUBLE_CLICK (“Double Click”):双击Home键。 FunctionEnum(EHomeFunctionEnum): VALUE_HOME_GO_TO_SETTING (“Open Setting”):打开设置 VALUE_HOME_RECENTER ( “Recenter”):校准 VALUE_HOME_DISABLE (“Disable”):禁用Home键 VALUE_HOME_GO_TO_HOME (“Open Launcher”):打开Launcher delegate类型: ...
其中的例外情况是在'truth'关联中的标识使用 - 这是对语法的限制,并且可以使用'double bang' 操作符来变通处理: // 原有 if (Flags & EFlags::Flag1) // 新增 if (!!(Flags & EFlags::Flag1)) 1. 2. 3. 4. 5. Move语句 所有的主容器类型- TArray, TMap, TSet, FString -都具有move构造函数...
UE_LOG(YourLog,Warning,TEXT("This is a message to yourself during runtime!")); 格式化的Log Log Message ? 1 2 //"阿妹你看,上帝压狗!" UE_LOG(YourLog,Warning,TEXT("阿妹你看,上帝压狗!")); Log an FString %s 字符串在Log中是使用TCHAR 的, 所以我们要使用 FString ...