void ARPGBaseCharacter::OnDestinationClick() { CancelMoveToDestination(); bHasMouseMoveCommand = true; FHitResult HitResult; PC->GetHitResultUnderCursor(CursorTraceChannel, false, HitResult); //获取碰撞信息 if (HitResult.bBlockingHit) { const UWorld* World = GetWorld(); FActorSpawnParameters Sp...
UE_LOG(LogSpawn, Warning, TEXT("Login failed: %s"), *Error); return NULL; } UE_LOG(LogSpawn, Log, TEXT("%s got player %s [%s]"), *NewPlayerController->GetName(), *NewPlayer->GetName(), UniqueId.IsValid() ? *UniqueId->ToString() : TEXT("Invalid")); // Possess the newly-...
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New: The logic for selecting which Game Mode to spawn for a URL can now be overridden in “Game Instance”, implemented in “Preload Content For URL”, “Create Game Mode For URL”, and “Override Game Mode” Class. The rules for selecting GameMode based on map prefix or alias is now ...
Ability Queue Systemallows to grab input while another ability (like stun) is active PawnData elements are defined in GameState and on Character as a spawn option, so it can be customizable, unlike Lyra, where it's defined by experience and is the same for all players ...
//aws.amazon.com/blogs/gametech/boosting-unreal-engine-performance-with-amazon-fsx-for-openzfs-as-a-shared-derived-data-cache/ Thu, 01 Feb 2024 17:42:40 +0000 14f75d141086c608fb1f44ea088e0d90816753b1 Creating video games is a complex process, requiring diverse teams to collaborate across ...
After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will b…
Hello, I have an issue with Unreal Editor 5.2 (same issue with 5.1 as well) where after I launch any project, even a new blank project, Unreal will only run for up to around 60 seconds. After I load a project and after …
Loading Player Data To retrieve the Player Data we do the opposite and have to manually assign the player’s transform once the pawn has spawned and is ready to do so. You could override the player spawn logic in gamemode more seamlessly to use the saved transform instead. For the example...
New: Added ability to scale individual sub-curves to the curve editor. New: Content is now autosaved by default, and the notification shows you the number of packages that will be saved. New: PressingF4to view details will now potentially spawn a new Details panel if all the currently open...