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EditableMesh.InterpolateFVarsToLimit Whether to interpolate face-varying vertex data for subdivision meshes all the way to their limit surface position. Otherwise, we stop at the most refined mesh. EditableMesh.InterpolatePositionsToLimit Whether to interpolate vertex positions for subdivision meshes all ...
The new Mesh Decals feature lets you efficiently splat materials on top of your static meshes, effectively allowing you to smoothly layer different materials on top of one another. You can think of it as a second mesh that sits above the underlying geometry’s profile with it’s own topology...
An issue has been fixed where static meshes with imported LODs would not have the lower LODs' override colors set when "Copy instance vertex colors to source mesh" was used. Various crashes when using mesh paint mode have been fixed, e.g. when selecting a previously selected mesh, when del...
0.2 All structure, assets, and code in any Unreal Engine 4 project should look like a single person created it, no matter how many people contributed. Moving from one project to another should not cause a re-learning of style and structure. Conforming to a style guide removes unneeded guessw...
Fixed a bug where Google Photorealistic 3D Tiles would sometimes not render in Movie Render Queue. Fixed a bug that causedUnrealLightmassto crash when attempting to build lighting containing static meshes created by aCesium3DTileset. In addition to the above, this release updatescesium-nativefrom ...
(not when the Cast-node is hit at runtime, but as soon as the Blueprint itself gets loaded/created), causing a cascade of loaded objects. Especially when Blueprints reference a lot of assets (meshes, particles, textures) this has a large impact on your project’s (load/memory) ...
Embed Python in Unreal Engine 4 Teaser (by Kite & Lightning): https://twitter.com/KNLstudio/status/932657812466843648 Fixing Mixamo RootMotion tuturial: https://github.com/20tab/UnrealEnginePython/blob/master/tutorials/FixingMixamoRootMotionWithPython.md Funny snippets for working with StaticMesh and...
Implemented Quality Level Min Lod for Chaos Cloth Assets, which can be enabled via the Engine.ini file. This matches how Quality Level Min Lod works for Static Meshes and Skeletal Meshes. The cvar p.ClothAsset.MinLodQualityLevel can be set in per platform ini files to manage MinLodQualityLe...
The aim here is to snap the camera to the first sphere, so when play begins, I get a list of all the 'actors' that are static meshes (ie, all the spheres), then do a for each loop to iterate through them. In the loop I match their name to the one I'm after, in this case...