Browse Static Mesh Editor DocumentationOpens a browser window and navigates to the documentation about this tool. Help Online SupportNavigates to the Unreal Engine support website's main page. ForumsNavigate to
Browse to that folder and find the Static Mesh within named SM_Door. Once you have found SM_Door, go ahead and open up the Static Mesh Editor by either double-clicking on the asset or by right-clicking on the asset and selecting Edit from the context menu. Once the editor is opened...
some awesome rendering features, a big Automation push, Splines for all your curve needs, and an update to the Static Mesh Editor that enables you to create multi-body collision outside of your 3D art package!
new toolbar buttons, and custom data filters (such as smoothing) without modifying engine code. In addition, the Curve Editor can now be docked separately from Sequencer and includes a transform tool that includes scaling, as well as a key retiming tool. ...
Learn to optimize a project through instancing with the instanced static mesh component in Unreal Engine.
Unreal Engine 4引擎需要通过Epic Games 启动器来下载安装。直接前往官网,点击右上角的Get Unreal按钮。 你需要先创建一个账号,才能下载启动器。创建完账号后,根据操作系统下载对应的启动器。 下载安装并打开启动器,你会看到下面的窗口: 接着输入注册邮箱和密码,点击Sign In,会看到下面的窗口: ...
def build_static_mesh_import_options(): """ 构建导入静态网格选项 :return :options 导入静态网格选项 """ options = unreal.FbxImportUI() options.set_editor_property('import_mesh', True) options.set_editor_property('import_materials', True) ...
class ENGINE_API FPSOCollectorCreateManager { public: constexpr static uint32 MaxPSOCollectorCount = 33; //---YHRP--- StylizedDataPass 32+1 估计用5.2拓展可能都出现过这个错误:这里出现数组越界了。原因是PassType 永远不会等于EMeshPass::Num int...
最早尝试去让Editor直接编辑NavMesh。最后发现,Unreal Editor不能直接编辑NavMesh(class UNavigationMeshBase),只能直接编辑BSP(class UModel)、Terrain这些,如果直接在Unreal里新添加编辑NavMesh的流程(EditorMode)是很大的工作量。 其次尝试转换成其他编辑器可编辑格式。发现,Unreal存在的函数只有BSP->StaticMesh、Static...
最早尝试去让Editor直接编辑NavMesh。最后发现,Unreal Editor不能直接编辑NavMesh(class UNavigationMeshBase),只能直接编辑BSP(class UModel)、Terrain这些,如果直接在Unreal里新添加编辑NavMesh的流程(EditorMode)是很大的工作量。 其次尝试转换成其他编辑器可编辑格式。发现,Unreal存在的函数只有BSP->StaticMesh、Static...