We now Log the correct asset source when loading a new tileset from either URL or Ion. Disabling physics meshes of a tileset now works in Unreal Engine 5. v1.14.0 - 2022-06-01 Breaking Changes 📣 Renamed ExcludeTilesInside to ExcludeSelectedTiles on the CesiumPolygonRasterOverlay. A core...
Bugfix: Fixed situation in which stale material references could be present as override materials on Static and Skeletal meshes inside of a level. Bugfix: Fixed removal of bone tree entries from a Skeleton after performing "Remove Unused Bones" (caused retargeting options to become out of sync)...
An issue has been fixed where static meshes with imported LODs would not have the lower LODs' override colors set when "Copy instance vertex colors to source mesh" was used. Various crashes when using mesh paint mode have been fixed, e.g. when selecting a previously selected mesh, when del...
EditableMesh.InterpolateFVarsToLimit Whether to interpolate face-varying vertex data for subdivision meshes all the way to their limit surface position. Otherwise, we stop at the most refined mesh. EditableMesh.InterpolatePositionsToLimit Whether to interpolate vertex positions for subdivision meshes all ...
Implemented Quality Level Min Lod for Chaos Cloth Assets, which can be enabled via the Engine.ini file. This matches how Quality Level Min Lod works for Static Meshes and Skeletal Meshes. The cvar p.ClothAsset.MinLodQualityLevel can be set in per platform ini files to manage MinLodQualityLe...
The person migrating the static meshes may not be the same person who is familiar with the development of both project's master material, and they may not be even aware that the static meshes in question rely on material instances which then rely on the master material. The Migrate tool ...
The aim here is to snap the camera to the first sphere, so when play begins, I get a list of all the 'actors' that are static meshes (ie, all the spheres), then do a for each loop to iterate through them. In the loop I match their name to the one I'm after, in this case...
Fixed tooltips not appearing in the Window options on the main menu. Fixed Frame rate settings being allowed to go below zero. Fixed StaticMesh scaling via “ScaleMeshes” console command not taking into account the existing BuildScale into consideration before making any changes. ...
These resources now live on a new community-run Unreal Engine Community Wiki —https://unrealcommunity.wiki/! You will be able to find content from the official Unreal Engine Wiki atue4community.wiki/legacy, where we’re working closely with the curators to ensure a complete mirror of the le...
Static Meshes Skeletal Meshes Physics Assets Fractured Static Meshes Particle System Speed Trees Sound Cue Sound Wave Lens Flare Drag and Drop In addition to being able to add specific types of actors from the Content Browser to a map through the viewport context menu, these can ...