material返回指定给渲染器的第一个实例化 Material。 materials返回该对象的所有实例化材质。 motionVectorGenerationMode指定运动矢量渲染的模式。 probeAnchor如果设置,渲染器将使用该变换的位置来查找光源或反射探针。 realtimeLightmapIndex应用到该渲染器的实时光照贴图的索引。 realt
public class PassColor : UnityEvent<Color>{} 1. 2. 在SphereDiscolor 中,先设置用来暂存 Material 以及 Material 的颜色的两个参数。 然后,再设置一个用来设置球体预设颜色的栏位,在 Awake 中取得球体本身的 Material 暂存下来,并使用所设置的预设颜色改变球体的颜色: private Material _material; private Color...
DOTWEEN PRO OWNERS:if you have a Pro version older than 1.0.041do not upgrade DOTween from here, but first upgrade your Pro version from the Asset Store. DOTween License PlayMaker actions The mighty dudebxl also createdDOTween actions for PlayMaker. You can grab themhere. Also, the mighty ...
V3.3 beta currently includes the new Flex Connector (intersections supporting non 90 degree angles and different road types), built-in custom road shapes, lane info for traffic AI and a preview of the sidewalk system upgrade and the new multi-lane Road Type Material Creator.V...
Material Instance Effects Particle Effect Effect, Particle, Cascade Shuriken Cascade Game UI UI UMG (Unreal Motion Graphics) Animation Animation Skeletal Animation System Mecanim Persona,Animation Blueprint 2D Sprite Editor Paper2D Programming C#
Material Material Instance Effects Particle Effect Effect, Particle, Cascade Shuriken Cascade Game UI UI UMG (Unreal Motion Graphics) Animation Animation Skeletal Animation System Mecanim Persona , Animation Blueprint 2D Sprite Editor Paper2D Programming C# C++ Script Blueprint ...
Material Icon Theme is an extension for Visual Studio Code that gets the Material Design icons into your VS Code. One Dark Pro is an extension for Visual Studio Code that adds Atom's iconic One Dark theme, which is one of the most installed themes for VS Code. VSCode Icons is an extens...
public class PassColor : UnityEvent<Color>{} 1. 2. 在SphereDiscolor 中,先设置用来暂存 Material 以及 Material 的颜色的两个参数。 然后,再设置一个用来设置球体预设颜色的栏位,在 Awake 中取得球体本身的 Material 暂存下来,并使用所设置的预设颜色改变球体的颜色: ...
Material Material Instance Effects Particle Effect Effect, Particle, Cascade Shuriken Cascade Game UI UI UMG (Unreal Motion Graphics) Animation Animation Skeletal Animation System Mecanim Persona , Animation Blueprint 2D Sprite Editor Paper2D Programming C# C++ Script Blueprint ...
GetClosestReflectionProbes 返回一个数组,其中包含带有权重的最近反射探针。权重显示探针对渲染器的影响程度,当反射探针之间发生混合时,也会用到该值。 GetPropertyBlock Get per-renderer material property block. SetPropertyBlock Lets you add per-renderer material parameters without duplicating a material. 静态函数...