1publicclassCallNativeAPI {23#ifUNITY_EDITOR4publicstaticvoidOpenWebView(stringurl) {5return;6}78publicstaticvoidSumNum(intv1,intv2) {9TestUnityEditor.SumNum(v1, v2);1011return;12}13#elifUNITY_IPHONE14[DllImport ("__Internal")]15publicstaticexternvoidOpenWebView(stringurl);16[DllImport ("_...
enumeration 描述 本机内存泄漏检测模式枚举。 变量 Disabled指示禁用本机内存泄漏检测。 Enabled指示启用原生内存泄漏检测。它是轻量级的,不会收集任何堆栈跟踪。 EnabledWithStackTrace指示为原生内存泄漏检测启用完整的堆栈跟踪提取和日志记录。
IntPtr指向底层图形 API 纹理资源的指针。 描述 获取指向纹理资源的原生(底层图形 API)指针。 使用此函数可检索与特定纹理对应的指针/句柄, 因为它以原生图形 API 级别表示。 这可用于通过native code plugins启用纹理操作。 注意:使用 Unity API 修改纹理对象的像素数据时,会更改基础图形 API 原生指针。调用 GetNa...
Experimental: this API is experimental and might be changed or removed in the future. NativeMemoryLabelEntries class in UnityEditor.Profiling.Memory.Experimental 描述 包含本机内存标签数据的类,由PackedMemorySnapshot.nativeMemoryLabels返回。 变量
unity3d.com Version: 2017.4 Idioma: Español Scripting APIUnityEditor UnityEngine Other PackedNativeUnityEngineObject.isDontDestroyOnLoad public bool isDontDestroyOnLoad ; Descripción Has this object has been marked as DontDestroyOnLoad? Copyright © 2018 Unity Technologies. Publication...
Full log below. I have tried several suggestions online such as: Disabling custom set resolution Modifying the activity's onPause and OnWindowFocusChanged as outlined here: https://stackoverflow.com/questions/54183090/eglcreatewindowsurface-native-window-api-connect-failed Using the new unload command...
Utilized native-memory backed array for .NET and Unity - over the 2GB limitation and support the modern API(IBufferWriter, ReadOnlySequence, scatter/gather I/O, etc...). - Cysharp/NativeMemoryArray
public struct NativeCustomArray<T> : IDisposable where T : struct { internal IntPtr m_Buffer; internal int m_Length; #if ENABLE_UNITY_COLLECTIONS_CHECKS internal int m_MinIndex; internal int m_MaxIndex; internal AtomicSafetyHandle m_Safety; internal DisposeSentinel m_DisposeSentinel; #endif...
PackedMemorySnapshot PackedNativeType PackedNativeUnityEngineObject TypeDescription VirtualMachineInformation UnityEditor.Networking UnityEditor.Purchasing UnityEditor.Rendering UnityEditor.SceneManagement UnityEditor.Sprites UnityEditor.UI UnityEditor.VersionControl Classes Enumerations Attributes UnityEngine OtherPacked...
Disabling custom set resolution Modifying the activity's onPause and OnWindowFocusChanged as outlined here: https://stackoverflow.com/questions/54183090/eglcreatewindowsurface-native-window-api-connect-failed Using the new unload command versus quit. Enabled multi-threaded rendering. Any thoughts on ot...