Console.CursorLeft = 0; Console.Write(newString(' ', Console.BufferWidth ) ); Console.CursorTop--; Console.CursorLeft = 0; } publicvoidRedrawInputLine() { if( inputString.Length == 0 )return; if( Console.CursorLeft > 0 ) ClearLine(); System.Console.ForegroundColor = ConsoleColor.Gree...
Here’s some code to test it out along with the output you’ll see in the Console panel of the Unity Editor: UnitySystemConsoleRedirector.Redirect();Console.WriteLine("str");// output: strConsole.WriteLine('A');// output: AConsole.Write('B');Console.Write('C');Console.Write('D');...
using(StreamReader reader=newStreamReader("file.txt")){string content=reader.ReadToEnd();Console.WriteLine(content);} 2.5 WWW(已过时) WWW类是一个用于进行HTTP请求的工具类,它基于HTTP协议,使用多种方式传输数据。WWW类在Unity中主要支持GET和POST方式。GET方式将请求附加在URL后面,而POST方式则是通过FORM的...
Console.WriteLine("The Expression: " + expr); MatchCollection mc = Regex.Matches(text, expr); foreach (Match m in mc) { Console.WriteLine(m); } } static void Main(string[] args) { string str = "make maze and manage to measure it"; Console.WriteLine("Matching words start with 'm'...
-logFile <pathname>Specify where Unity writes the Editor or Windows/Linux/OSX standalone log file. To output to the console, specify - for the path name. On Windows, use-logfile - <pathname>to direct the output tostdout, which by default is not the console. ...
-logFile <pathname> Specify where Unity writes the Editor or Windows/Linux/OSX standalone log file. To output to the console, specify - for the path name. On Windows, specify - option to ensure output goes to stdout, which is not the console by default. -nographics 在批处理模式下运行时...
//拆包:解析数据privatevoidUnpack(string data){SimpleData simpleData=JsonMapper.ToObject<SimpleData>(data);Console.WriteLine(simpleData.pic);Console.WriteLine(simpleData.content);} 此时运行我们的服务端: 二、Unity客户端搭建: 创建Client类,继承自MonoBehaviour,同时定义与服务端一致的数据结构: ...
()+"/global-metadata.dat","wb");file.write(Memory.readByteArray(address,global_metadata_size));file.flush();file.close();console.log('路径:'+"/data/data/"+get_self_process_name()+"/global-metadata.dat");console.log('导出完毕...');},onComplete:function(){//console.log("搜索完毕...
在https://console.cloud./cos/sdk页面下载所需要的sdk(我用的Unity,所以使用的是.NET SDK)。 将COSXMLDemo及QCloudCSharpSDK文件夹导入到Unity中(有报错的话删除COSXMLTests文件夹),COSXMLDemo/Program.cs功能很全面,考虑到上传视频可能会耗时,我使用的是异步的PutObject方法。
It also supports logging logcat messages to the console on Android platform. User interface is created with uGUI and costs 1 SetPass call (and 6 to 10 batches) when Sprite Packing is enabled. It is possible to resize or hide the console window during the game. Once the console is hidden...