publicboolvisible =true;// Does output show on screen by default or do we have to enable it with code? publicboolpixelCorrect =false;// set to be pixel Correct linespacing publicstaticboolisVisible { get { returnDebugConsole.instance.visible; } set { DebugConsole.instance.visible = value; ...
To output to the console, specify - for the path name. On Windows, specify - option to ensure output goes to stdout, which is not the console by default. -nographics 在批处理模式下运行时,完全不初始化图形设备。这样,即使在没有 GPU 的机器上也能运行自动化工作流程(自动工作流程仅在有窗口...
publicclassConsoleWindow { TextWriter oldOutput; publicvoidInitialize() { // // Attach to any existing consoles we have // failing that, create a new one. // if( !AttachConsole( 0x0ffffffff ) ) { AllocConsole(); } oldOutput = Console.Out; try { IntPtr stdHandle = GetStdHandle( STD...
//Output to console the clicked GameObject's name and the following message. You can replace this with your own actions for when clicking the GameObject. Debug.Log(name + " Game Object Right Clicked!"); } //Use this to tell when the user left-clicks on the Button if (pointerEventData....
asset server updates fail or other operations fail Unity will immediately exit with return code 1. Note that in batch mode, Unity will send a minimal version of its log output to the console. However, theLog Filesstill contain the full log information. Note that opening a project in batch ...
具体原因将在第8章“掌握内存管理”中介绍,简短的解释是因为直接使用+操作符(如代码 Debug.Log("Test:+ output);)生成自定义 string对象会导致较高的内存分配量,会令系统进行垃圾回收。另外,这样做将与实现准确计时和分析的目标相冲突。 广告 Unity游戏优化(第3版) 京东 ¥49.00 去购买 //可收藏下方导读...
Count != 2 ) { output = null; return false; } // Try parsing the age object age; if( !DebugLogConsole.ParseInt( inputSplit[1], out age ) ) { output = null; return false; } // Create the resulting object and assign it to output output = new Person() { Name = inputSplit[0...
using (var stream = response.OutputStream) { //把处理信息返回到客户端 stream.Write(returnByteArr, 0, returnByteArr.Length); } } catch (Exception ex) { Console.ForegroundColor = ; Console.WriteLine($"网络蹦了:{ex.ToString()}");
GUIContent scrollToBottomLabel = new GUIContent("ScrollToBottom", "Scroll bar always at bottom"); private QConsole() { this.fpsCounter = new QFPSCounter(this); this.memoryDetector = new QMemoryDetector(this); // this.showGUI = App.Instance().showLogOnGUI; ...
LogToTUnityConsole(result, $"n!(n={n}) output"); } 得到如下结果: 可以看到我们确保了CPU密集型操作不在Unity 主线程里运行,从而保证了画面的相对流畅。 初步比较总结 从上面的例子中我们可以看出,新的Task API/async语法为 Unity带来了新的优化可能性。旧有的Coroutine机制虽然可以讲逻辑拆分成为小的切片,...