The simplest, most powerful console for Unity! Add a complete developer console to your game with just one line of code. Turn any method into a console command instantly - perfect for debug tools, cheat menus, admin commands, or development shortcuts. Plug n' play, packed with features. KE...
usingUnityEngine;usingIngameDebugConsole;publicclassTestScript:MonoBehaviour{publicclassPerson{publicstringName;publicintAge;}voidStart(){// Person parameters can now be used in commands, e.g. ('John Doe' 18)DebugLogConsole.AddCustomParameterType(typeof(Person),ParsePerson);}privatestaticboolParsePerson...
首先是我们Runtime的Cmd,推荐:https://github.com/yasirkula/UnityIngameDebugConsole插件 下载之后我们只需要把 放到场景中即可 如果我们想要在游戏中根据命令执行某个方法(这是最简单直接的用法,同样还支持参数传递,返回值,参数重定向等多种功能,可以去插件Readme查看更多) [ConsoleMethod("测试await/async的Log","...
因为UE4里只有Viewport窗口,不存在Game窗口。Unity则是默认有个MainCamera,Scene对应的Viewport和Game窗口各自有一个Camera,Unity里把main camera放到任何一个位置,按Play后就会自动播放那个相机看到的画面。 在UE4,也可以来实现这种效果,但是没有那么Unity那么简单,需要通过blueprint来实现,让拖拽进来的CameraActor在游戏开...
Every assetmoderated by Unity 1/3 OverviewPackage ContentReleasesReviewsPublisher infoAsset Quality Simple Game Console allow you to invoke functions by typing commands in console. Perfect way to get rid of the testing buttons. - Easy to install, just drag and drop prefab to your scene and add...
Attaching this script to the console will extend it with the two commands at the start of the game. Registered commands can be overwritten and persist between scenes but don't persist between multiple application executions. World space UI You can use UnityConsole in world space. Simply set you...
首先是我们Runtime的Cmd,推荐:https:///yasirkula/UnityIngameDebugConsole插件 下载之后我们只需要把 放到场景中即可 如果我们想要在游戏中根据命令执行某个方法(这是最简单直接的用法,同样还支持参数传递,返回值,参数重定向等多种功能,可以去插件Readme查看更多) ...
Note that in batch mode, Unity sends a minimal version of its log output to the console. However, theLog Filesstill contain the full log information. You cannot open a project in batch mode while the Editor has the same project open; only a single instance of Unity can run at a time....
Quit the Unity editor after other commands have finished executing. Note that this can cause error messages to be hidden (but they will show up in the Editor.log file). 其他命令执行完毕后将退出Unity编辑器。请注意,这可能会导致错误消息被隐藏(但他们将显示在Editor.log文件) ...
GameName/Binaries/ GameName/DerivedDataCache/ GameName/Intermediate/ GameName/Saved/ Unity的GameObject与UE4的Actor 虽然二者理念类似,但实际上也有区别,虽然UE4和Unity都用的是EC(Entity Component)的设计理念,但二者还是有区别的。Unity的GameObject是一个Entity,本身不带任何功能,如果要让其带特定的功能,需要添加...