Get the Console Commands & UI Panels package from Intuitive Gaming Solutions and speed up your game development process. Find this & other Input Management options on the Unity Asset Store.
usingUnityEngine;usingIngameDebugConsole;publicclassTestScript:MonoBehaviour{publicclassPerson{publicstringName;publicintAge;}voidStart(){// Person parameters can now be used in commands, e.g. ('John Doe' 18)DebugLogConsole.AddCustomParameterType(typeof(Person),ParsePerson);}privatestaticboolParsePerson...
Log(input); return null; } return input; } } — will intercept commands starting with @ and instead log the input. Notice, that when a preprocessor delegate returns null it will stop the default console behaviour.AboutDevelopment console for Unity game engine ...
首先是我们Runtime的Cmd,推荐:https://github.com/yasirkula/UnityIngameDebugConsole插件 下载之后我们只需要把 放到场景中即可 如果我们想要在游戏中根据命令执行某个方法(这是最简单直接的用法,同样还支持参数传递,返回值,参数重定向等多种功能,可以去插件Readme查看更多) [ConsoleMethod("测试await/async的Log","...
Pause pauses the game, and advance frame runs it one frame at a time, giving you very tight debugging control. Console: This window can become somewhat hidden, but it shows output from your compile, errors, warnings and so forth. It also shows debug messages from code; for example, Debug...
8.Console Logs the new system has decoupled the output and render behaviours, this means the console only save the log but don't care how to render it. but you need to provide an logType to mark the logs. you can set it while you initialize the game console. ...
using UnityEngine; using IngameDebugConsole; public class TestScript : MonoBehaviour { public class Person { public string Name; public int Age; } void Start() { // Person parameters can now be used in commands, e.g. ('John Doe' 18) DebugLogConsole.AddCustomParameterType( typeof( Person...
GameName/Binaries/ GameName/DerivedDataCache/ GameName/Intermediate/ GameName/Saved/ Unity的GameObject与UE4的Actor 虽然二者理念类似,但实际上也有区别,虽然UE4和Unity都用的是EC(Entity Component)的设计理念,但二者还是有区别的。Unity的GameObject是一个Entity,本身不带任何功能,如果要让其带特定的功能,需要添加...
然而按Play之后,画面没有任何变化。因为UE4里只有Viewport窗口,不存在Game窗口。Unity则是默认有个MainCamera,Scene对应的Viewport和Game窗口各自有一个Camera,Unity里把main camera放到任何一个位置,按Play后就会自动播放那个相机看到的画面。 在UE4,也可以来实现这种效果,但是没有那么Unity那么简单,需要通过blueprint来实...
GameSceneState场景类,和状态模式中的实例相接。请看状态模式(1)实例 实例代码 GameSceneState using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; publicclassGameSceneState:ISceneState { publicGameSceneState(SceneStateController controller):base("03GameScene"...