publicclassConsoleInput { //public delegate void InputText( string strInput ); publiceventSystem.Action<string> OnInputText; publicstringinputString; publicvoidClearLine() { //System.Text.Encoding test = Console
In-game Debug Console for Unity 3D Available on Asset Store: https://assetstore.unity.com/packages/tools/gui/in-game-debug-console-68068 Forum Thread: http://forum.unity3d.com/threads/in-game-debug-console-with-ugui-free.411323/ Discord: https://discord.gg/UJJt549AaV GitHub Sponsors ☕...
Console.WriteLine("The Expression: " + expr); MatchCollection mc = Regex.Matches(text, expr); foreach (Match m in mc) { Console.WriteLine(m); } } static void Main(string[] args) { string str = "make maze and manage to measure it"; Console.WriteLine("Matching words start with 'm'...
Write(body); } } var webResponse = webRequest.GetResponse() as HttpWebResponse; using (Stream responseStream = webResponse.GetResponseStream()) { using (StreamReader reader = new StreamReader(responseStream)) { responseText = reader.ReadToEnd(); } } } catch (Exception exception) { Console....
remain, 0); } catch (SocketException error) { Console.WriteLine($"接收数据失败: {error}. {s.RemoteEndPoint}"); Close(client); return; } //客户端关闭 if (length <= 0) { Close(client); return; } //处理数据 readBuff.writeIdx += length; OnReceiveData(client); //移动缓冲区 readBuff...
Console.Write("int:256 * 256 * 256 + 3" + "= numbyte:"); PrintByteAry(numbyte8); Console.ReadKey(); } public static void PrintByteAry(byte[] numbyte) { foreach (byte ubyte in numbyte) { Console.Write(ubyte.ToString() + " "); ...
stream.Write(returnByteArr, 0, returnByteArr.Length); } } catch (Exception ex) { Console.ForegroundColor = ; Console.WriteLine($"网络蹦了:{ex.ToString()}"); } //Console.WriteLine($"请求处理完成:{guid},时间:{ DateTime.Now.ToString()}\r\n"); ...
bt);Console.WriteLine("接收从客户端发来的消息:"+ASCIIEncoding.UTF8.GetString(bt));Console....
A command is basically a function that can be called from the console via the command input field. This function can be static or an instance function (non static), in which case, a living instance is required to call the function. The return type of the function can be anything (...
public void Write(string message) { Console.WriteLine(String.Format("Message:{0}", message)); Console.WriteLine("Target:Database"); } } } 下面是Unity出场的时候了,可能初学者不知道要引用哪些组件(像我就是),这里截个图告诉大家: 如果是显示注入,调用Microsoft.Practices.Unity 和Microsoft.Practices.Ob...