Motion VectorsWhen enabled, the mesh has motion vectors rendered into the Camera motion vector Texture. For more information, seeRenderer.motionVectorGenerationModein the Scripting API reference documentation. Dynamic OcclusionEnable this checkbox if you want Unity to perform occlusion culling for this Ga...
such as world aligned materials for most assets so you will get unique results in your levels easily, meshes are well optimized and can blend to each other, you can create small interior or big exterior level with this pack, great product to use in your levels with cave / dungeon concepts...
The rock or top down projection shader allows you to add one texture set on top of the regular texture set based on the up direction of the normal in world space to create effects such as moss on rocks, eroded sand or snow. The projected texture set is sampled in world space and thus...
Automatic World A bounding box is computed which encloses the current Renderer and all the Renderers down the hierarchy that have the Light Probes property set to Use Proxy Volume. The bounding box is world-aligned. Custom A custom bounding box is used. The bounding box is specified in the...
interpolatedRay = _FrustumCornersRay[index]; return o; } fixed4 frag(v2f i) : SV_Target{ float linearDepth = LinearEyeDepth(SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, i.uv_depth)); float3 worldPos = _WorldSpaceCameraPos + linearDepth * i.interpolatedRay.xyz; float fogDensity = (_FogEnd...
(1)Weather-map and Cloud Noise Texture 3D 在创建细节丰富的体积云朵之前需要先为其创建一个低频的空间范围,然后再往这个空间上叠各种细节信息。weather map将负责完成这个信息的储存。 R通道储存云朵会出现的位置,G通道用来存储高频一点的云朵位置信息,B通道储存云朵的云峰的高度,A通道储存云朵在世界空间种的高度。
DeviceMemoryBarrier是等待对Texture或Buffer的访问。 AllMemoryBarrier是以上两者的和。 *WithGroupSync版本是需要同步到当前指令 3) Interlocked 操作 原子操作,不会被线程调度机制打断。 InterlockedAdd InterlockedAnd InterlockedCompareExchange InterlockedCompareStore InterlockedExchange InterlockedMax InterlockedMin InterlockedO...
这个属性仅适用于Simulate in World Space选项已启动。 1,这些粒子将在它们产生时原样继承发射器的变化。若设置为2,这些粒子将在它们产生时两倍继承发射器的变化。若设置为2,这些粒子将在它们产生时三倍继承发射器的变化,等等。 One Shot 一次射击 在发射属性内部,一次射击发射将立即建立全部粒子、时间过后发射粒子停...
The current frame texture can then be attached to the material by calling: Texture2Dtexture=Z.PipelineCameraFrameTexture(pipeline);if(texture!=null)material.mainTexture=texture; The Zappar library provides multiple modes for the camera to move around in your Unity scene. You can change this behavi...
Set Uv To World Coordinates Set the uv’s in to world coordinates. Uv Tiling & Offset Uses UV tiling and offset to repeat and shift the texture’s position. UV Manipulate Properties PropertiesDescription Uv Alpha Enable Squeeze XY and Swipe ZW With a value of 1, it enables the use of ...