第二步、Unity打Debug包 打包选项记得勾选上Development Build、Script Debugging、Wait For Managed Debugger,前两个主要是保证是Debug模式,第三个选项是必须要勾选上的,勾上之后在进入应用前会暂停应用,可以让你先连接好调试器再进入Unity应用。直接点击Build And Run让应用在手机上运行即可。
是否允许调试应用程序的脚本文件 Wait For Managed Debugger 是否等待托管调试器 程序在运行脚本代码之前是否等待调试器连接 Compression Method 压缩方法 Unity在构建时压缩项目中数据的方式 Default:默认使用ZIP,压缩效果略好于LZ4和LZ4HC,但是数据解压速度较慢 LZ4:使用LZ4,这时一种快速压缩格式,相对ZIP可以显著提高Unity...
-n: Dump native heap instead of managed heap. set-debug-app [options] <PACKAGE> Set application<PACKAGE>to debug. Options are: -w: Wait for debugger when application starts. --persistent: Retain this value. clear-debug-app Clear the package previous set for debugging withset-debug-app. mo...
For this reason, empty Update() calls can be particularly wasteful. We may assume that because the function is empty and our code contains no direct calls to it, the empty function will not run. This is not the case: behind the scenes, these safety checks and native calls still happen ...
Wait For Managed Debugger开启断点调试 项目名称,包名,公司名,密钥库等确认是否设置 1.3 开始调试 在Build Settings==>Build And Run 选择打包路径,Unity将包自动传入手机 漫长的打包之后,手机需要确认安装 安装完成后,手机会弹窗提示是否等待断点调试 如果需要断点调试,先选择VS的调试==>附加Unity调试程序选择手机设备...
12.性能优化实战(1)-性能总览与瓶颈·性能问题排查流程设备方面先排查iOS后排查Android; 使用Profiler、Frame Debugger、Memory Profiler、Profile Analyzer,根据总体性能情况明确所出现的性能阻塞现象; 使用UPR工具的真机联机、云真机等功能,判断Runtime参数是否存在超出默认标准或所设定标准的地方; 根据上述性能阻塞现象和...
Frame Debugger(帧调试器):Unity的Frame Debugger工具可以用于检查每个渲染帧的渲染过程。它可以显示场景中的各个渲染阶段,并提供帧的详细信息,包括渲染纹理、着色器使用和批处理信息。使用Frame Debugger,您可以识别和解决可能导致性能下降的渲染问题。 Unity Test Runner(Unity测试运行器):Unity Test Runner可以用于编写和...
Unity generates 32 layers, labelled with integers from 0 to 31 and reserves layers 0 to 5 for its own systems. You can use layers 5 and above. To add or view a layer, click the Layout button in the top-right of the Editor window. // Put the GameObject in the ignore raycast layer...
1.Player Settings -> Resolution and Presentation -> Render Over Native UI //可不用设置此选项 2.相机的camera flag设为Solid color 3.相机的background RGBA values to (0,0,0,0) 4.Unity对应的activity标签添加 android:theme="@style/UnityThemeSelector.Translucent" ...
For example, instead of: var emission = ParticleSystem.emission; emission.rate = new ParticleSystem.MinMaxCurve(5.0f); write: var emission = ParticleSystem.emission; emission.rate = 5.0f;Performance note: When setting properties on particle modules, the settings are passed immediately into native ...